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Difference between revisions of "Silent Hill 3"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Video settings: little adjustment)
m (misc. fixes)
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|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = <ref>http://www.wsgf.org/forums/viewtopic.php?p=141283#p141283</ref>. Remember to tweak FoV
+
|multimonitor notes        = <ref>http://www.wsgf.org/forums/viewtopic.php?p=141283#p141283</ref>. Remember to tweak [[#Field of view (FOV)|Field of view (FOV)]].
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
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|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#FoV|FoV]]
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = unknown
 
|windowed                  = unknown
 
|windowed notes            =  
 
|windowed notes            =  
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|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Silent Hill 3 does support V-Sync, but can be forced either through your graphics card or by using [http://www.gamefront.com/files/20116422/D3DOverrider_rar D3D Overrider].
 
|vsync notes                = Silent Hill 3 does support V-Sync, but can be forced either through your graphics card or by using [http://www.gamefront.com/files/20116422/D3DOverrider_rar D3D Overrider].
 +
|120hz                      = unknown
 +
|120hz notes                =
 +
|color blind                = unknown
 +
|color blind notes          =
 
}}
 
}}
  
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# Exit the game and open <code>disp.ini</code> file located into the folder where you have installed the game.  
 
# Exit the game and open <code>disp.ini</code> file located into the folder where you have installed the game.  
 
# Edit <code>Size</code> value according to the resolution you want to play with.  
 
# Edit <code>Size</code> value according to the resolution you want to play with.  
# Save and, if needed, change the [[#FoV|FOV]]
+
# Save and, if needed, change the [[#Field of view (FOV)|Field of view (FOV)]]
  
 
'''Notes:'''
 
'''Notes:'''
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}}
 
}}
  
=== FoV ===
+
=== [[Field of view (FOV)]] ===
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|ref=<ref>http://www.wsgf.org/dr/silent-hill-3</ref>|Change Field of View}}
 
{{Fixbox/fix|ref=<ref>http://www.wsgf.org/dr/silent-hill-3</ref>|Change Field of View}}

Revision as of 21:21, 2 October 2013

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Template:Infobox

Silent Hill
Silent Hill 2: Director's Cut 2002
Silent Hill 3 2003
Silent Hill 4: The Room 2004
Silent Hill: Homecoming 2008
Silent Hill 2 2024

Key points

The PC version adds the ability to save at any time during the game
Greater resolution textures than PS2
Key remapping implemented
Sluggish and clunky camera/keyboard controls

Availability

Template:Availability Table

The first four Silent Hill games have never been released on digital distribution platforms for PC.

Video settings

SH3 with corrected FoV

Template:Video settings

Widescreen resolution

Instructions

Field of view (FOV)

Instructions

Input settings

Template:Input Settings

Controller support

Xpadder works with Silent Hill 3, which some find better than keyboard controls in this game. A pre-made profile can be found here. The game also supports DirectInput controllers.

Audio settings

Template:Audio settings

Issues and fixes

Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases.

  • Low resolution Depth of Field effect. Also, no options to crank it up or turn it off.
  • If using anti aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).
  • Rendering resolution (usually found under Inventory > Options > Configuration) is actually internal framebuffer resolution. Use it to match your display resolution.
  • By default, the game creates savegames in its own folder. This can cause issues for users with non-elevated privileges. The workaround is to change the default save location by modifying the registry.

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 98/2000/ME/XP
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 4.7 GB free
Video card (GPU) GeForce3 Ti

Radeon 8500
Sound (audio device) DirectX compatible sound card


References