Difference between revisions of "Silent Hill 3"
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(Removing Xinput Fix as I have tried to use it with these instructions and they did not work, the game either crashes at launch with currect ver. of WS Fix and using "d3d9.dll" or similar breaks the WS patch.) |
(Undo revision 292149 by AmethystViper (talk) it shouldn't cause crashes at all, to work properly just rename dinput8.dll => dsound.dll (from WS fix) before applying xinput plus) |
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Line 124: | Line 124: | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = DirectInput only. | + | |controller support notes = DirectInput only. For XInput controllers, see [[#Controller support|Controller support]]. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
Line 140: | Line 140: | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = Can be set between Soft, Normal, Hard, or Off. | + | |haptic feedback notes = Can be set between Soft, Normal, Hard, or Off. For XInput controllers, see [[#Controller support|Controller support]]. |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Controller|Controller support]]=== | ||
+ | {{ii}} A fix is required for the game to recognize XInput LT/RT and LS/RS buttons when assigning controls. | ||
+ | {{ii}} Force feedback emulation can also be enabled for XInput controllers. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Fix button assignment|ref={{cn|date=October 2016}}}} | ||
+ | # Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus]. | ||
+ | # Set the Target Program to <code>sh3.exe</code>. | ||
+ | # Go to DirectInput and check Enable DirectInput Output. | ||
+ | # Click on Customize and change the following: | ||
+ | ## Assign LS Button to Button9 | ||
+ | ## Assign RS Button to Button10 | ||
+ | ## Assign Left Trigger to Button11 | ||
+ | ## Assign Right Trigger to Button12 | ||
+ | # Click OK and Apply, this will install dll files in the game folder. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This fix replaces the <code>dinput8.dll</code> included in the [https://thirteenag.github.io/wfp#sh3 Widescreen Fix]. To use both fixes together, rename <code>dinput8.dll</code> (from the Widescreen Fix) to <code>dsound.dll</code>.<ref>[https://github.com/ThirteenAG/Ultimate-ASI-Loader#description ThirteenAG/Ultimate-ASI-Loader: ASI Loader is the tool that loads custom libraries with the file extension .asi into any directx game process]</ref> | ||
}} | }} | ||
Revision as of 03:21, 27 October 2016
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting and the ability to save at any time during the game.
- Frame rate may fluctuate between 30 and 60 FPS. See Issues fixed for a solution.
- Depth of Field effect has a low resolution. See Issues fixed for a solution.
- Heather has a pixelated real-time shadow. See Issues fixed for a solution.
- Fourteen of Heather's outfits from the PlayStation 2 version were removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.co.uk | ||||
Amazon.com |
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
Essential improvements
Silent Hill 3 Widescreen Fix
- Simple widescreen fix with proper FOV for wide resolutions.
sh3proxy
- A D3D8 wrapper which adds some fixes and new features.
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Video settings
- Rendering resolution is actually internal framebuffer resolution. Use Widescreen Fix to customize.
- It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.
Field of view (FOV)
Instructions |
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Input settings
Controller support
- A fix is required for the game to recognize XInput LT/RT and LS/RS buttons when assigning controls.
- Force feedback emulation can also be enabled for XInput controllers.
Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Korean | ||||
Simplified Chinese | ||||
Japanese |
Issues unresolved
Forcing anti-aliasing
- If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).[citation needed]
Issues fixed
Frame rate fluctuation
- Frame rate may fluctuate between 30 and 60 FPS.
- Both solutions won't work properly with a low FPS. Minimal FPS must be at least 50+.
Instructions |
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Instructions |
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Low resolution Depth of Field
Instructions |
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Low resolution Shadows
Instructions |
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Windows 10 white border
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Pentium III or Athlon 1GHz | Pentium 4 or Athlon 1.4GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | GeForce3 Ti Radeon 8500 | GeForce4 Ti GeForce FX |
Sound (audio device) | DirectX compatible sound card |