Seum: Speedrunners from Hell
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Developers | |
---|---|
Pine Studio | |
Publishers | |
Headup Games | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | July 28, 2016 |
macOS (OS X) | July 28, 2016[citation needed] |
Linux | July 28, 2016[citation needed] |
Taxonomy | |
Perspectives | First-person |
Controls | Direct control |
Genres | Platform |
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | Can be played without Steam if Steam.exe is not present, Steam.exe temporarily renamed, or by creating a steam_appid.txt file containing its Steam App ID number 457210 in <path-to-game> on Windows. |
- A demo is available from itch.io.
DLC and expansion packs
Name | Notes | |
---|---|---|
The Drunk Side of the Moon |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Pine Studio\Seum\SeumSettings-*.bin %USERPROFILE%\AppData\LocalLow\Pine Studio\Seum\SeumKeybindings-*.bin HKEY_CURRENT_USER\Software\Pine Studio\Seum\ |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Pine Studio\Seum\SeumData-*.sav |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/Pine Studio/Seum |
Steam | <Steam-folder>\userdata\<user-id>\457210\remote\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ scaling.[3] | ||
Ultra-widescreen | Hor+ scaling.[4] | ||
4K Ultra HD | |||
Field of view (FOV) | 50 - 160°. Default is 70°. | ||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Global, Music, Sound Effects, Voices | |
Surround sound | Stereo[5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Polish | ||||
Russian | ||||
Spanish |
VR support
Devices | State | Notes | |
---|---|---|---|
Tobii Eye Tracking | [6] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM Shader model 2.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM Shader model 2.0 support |
Notes
References
- ↑ SEUM: Speedrunners From Hell - Unity Connect - last accessed on 2018-05-18
- ↑ Verified by User:Baronsmoki on 2019-09-17
- ↑ Verified by User:Baronsmoki on 2019-09-18
- Tested at 2560x480 custom resolution.
- ↑ Verified by User:Baronsmoki on 2019-09-18
- Tested at 2560x1080 custom resolution.
- ↑ Verified by User:Baronsmoki on 2019-09-18
- Tested with Special K.
- ↑ SEUM: Speedrunners from Hell + Eye Tracking | Tobii Gaming - last accessed on 2019-09-18