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Difference between revisions of "Rune"

From PCGamingWiki, the wiki about fixing PC games
(added fixboxes to improve readability)
Line 21: Line 21:
 
'''Key points'''
 
'''Key points'''
 
{{ii}} GameSpy online server browser has stopped working due to [[GameSpy]] services being shut down.<ref>{{Refurl|url=http://support.2k.com/hc/en-us/articles/201967707-2K-Online-Server-Migration-from-GameSpy-Technology|title=2K Online Server Migration from GameSpy Technology – 2K Support|date=October 8, 2016}}</ref> See [[#Manual server replacement for shut-down GameSpy servers|manual server replacement]] to replace the GameSpy servers.
 
{{ii}} GameSpy online server browser has stopped working due to [[GameSpy]] services being shut down.<ref>{{Refurl|url=http://support.2k.com/hc/en-us/articles/201967707-2K-Online-Server-Migration-from-GameSpy-Technology|title=2K Online Server Migration from GameSpy Technology – 2K Support|date=October 8, 2016}}</ref> See [[#Manual server replacement for shut-down GameSpy servers|manual server replacement]] to replace the GameSpy servers.
{{--}} Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see [[#Low frame-rate on Windows 8 and later|low frame-rate fix]] to address the frame-rate problem.
+
{{--}} Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see [[#Low frame rate on Windows 8 and 8.1|low frame rate fix]] to address the frame rate problem.
  
 
'''General information'''
 
'''General information'''
Line 78: Line 78:
 
{{Game data/row|Linux|}}
 
{{Game data/row|Linux|}}
 
}}
 
}}
{{ii}} <code>Rune.ini</code> is used for the game's general settings such as video, audio, network settings, and controller sensitivity. <code>User.ini</code> stores keybindings and gameplay-related settings. <code>Default.ini</code> and <code>DefUser.ini</code> are used in case the aforementioned files are deleted and their default settings can be restored.
+
{{ii}} <code>Rune.ini</code> is used for the game's general settings such as video, audio, network settings, and controller sensitivity.
 +
{{ii}} <code>User.ini</code> stores keybindings and gameplay-related settings.
 +
{{ii}} <code>Default.ini</code> and <code>DefUser.ini</code> are used in case the aforementioned files are deleted and their default settings can be restored.
 
{{XDG|unknown}}
 
{{XDG|unknown}}
  
Line 120: Line 122:
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Can be toggled with {{key|Alt|Enter}} or using the console command <code>ToggleFullscreen</code>.<br />The game can also launch in windowed mode by setting "StartFullscreen" to <code>False</code> in the Advanced Options menu under Display.
+
|windowed notes            = See [[#Windowed|Windowed]].
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=}}</ref>
 
|borderless windowed notes  = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=}}</ref>
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anisotropic filtering can also be hacked through video card settings.
+
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Use [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer. Anti-aliasing can also be hacked through video card settings.
+
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Can be found under the Advanced Options menu under Rendering for the selected renderer. For the Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>. For the Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>.
+
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = The default Direct3D renderer causes low frame-rate in fullscreen on Windows 8 and 8.1. Use the [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#The Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer instead for the original Rune, or use a modified [[#Low frame-rate on Windows 8 and 8.1|DDRAW.dll]] for Rune Classic.
+
|60 fps notes              = For Windows 8 and 8.1, see [[#Low frame rate on Windows 8 and 8.1|here]].
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = No frame-rate cap.<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Measured the frame-rate using the "stat fps" console command without V-sync and frame-rate was above 120 FPS.}}</ref>
+
|120 fps notes              = No frame rate cap.<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Measured the frame-rate using the "stat fps" console command without V-sync and frame-rate was above 120 FPS.}}</ref>
|color blind                = false
+
|color blind                =  
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 139: Line 141:
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Modify the User.ini file|ref=<ref>[http://www.wsgf.org/dr/rune/en WSGF Entry]</ref>}}
+
{{Fixbox/fix|Set default FOV|ref=<ref>[http://www.wsgf.org/dr/rune/en WSGF Entry]</ref>}}
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>User.ini</code>.
 
# Open <code>User.ini</code>.
Line 146: Line 148:
 
#* For 16:9 resolutions, set the values to 91.3.
 
#* For 16:9 resolutions, set the values to 91.3.
 
# Save the file and launch the game.
 
# Save the file and launch the game.
 +
}}
 +
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{ii}} Can be toggled with {{key|Alt|Enter}} or using the console command <code>ToggleFullscreen</code>.
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Launch in windowed mode|ref={{cn|date=November 2016}}}}
 +
# Go to Advanced Options menu under Display.
 +
# Set "StartFullscreen" to <code>False</code>.
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Unreal Engine renderers|ref={{cn|date=November 2016}}}}
 +
* Use [[#Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer.
 +
 +
'''Notes'''
 +
{{ii}} Anisotropic filtering can also be hacked through video card settings.
 +
}}
 +
 +
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Unreal Engine renderers|ref={{cn|date=November 2016}}}}
 +
* Use [[#Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer.
 +
 +
'''Notes'''
 +
{{ii}} Anti-aliasing can also be hacked through video card settings.
 +
}}
 +
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Enable Vsync|ref={{cn|date=November 2016}}}}
 +
* Go to Advanced Options menu under Rendering.
 +
** For the Direct3D and Direct3D 10 renderer, set "UseVSync" to <code>True</code>.
 +
** For the Direct3D 9 renderer, set "SwapInterval" value from <code>-1</code> to <code>1</code>.
 
}}
 
}}
  
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|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = Disabled by default. Uses DirectInput. Some controllers may require setting <code>DeadZoneRUV</code> to <code>True</code> under the Advanced Options under the "Joystick" section.
+
|controller support notes  = Disabled by default. Uses DirectInput. See [[#Controller support|Controller support]].
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    = Menus requires interaction from mouse.
 
|full controller notes    = Menus requires interaction from mouse.
Line 169: Line 206:
 
|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes= Go to Advanced Options and open the "Joystick" section, then adjust the <code>ScaleXYZ</code> and <code>ScaleRUV</code> values to desired amount.
+
|controller sensitivity notes= See [[#Controller sensitivity|Controller sensitivity]].
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes= Go to Advanced Options and open the "Joystick" section, then set <code>InvertVertical</code> to <code>True</code>. Alternatively, open <code>User.ini</code> then search for <code>Axis aLookUp speed=</code> on the assigned axis and set this value to a negative number.
+
|invert controller y-axis notes= See [[#Controller Y-axis inversion|Controller Y-axis inversion]].
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 182: Line 219:
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
 +
}}
 +
 +
===[[Glossary:Controller|Controller support]]===
 +
{{ii}} Some controllers may require this fix.
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Controller fix|ref={{cn|date=November 2016}}}}
 +
# Go to Advanced Options under the "Joystick" section.
 +
# Set <code>DeadZoneRUV</code> to <code>True</code>.
 +
}}
 +
 +
===[[Glossary:Controller|Controller sensitivity]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Adjust sensitivity|ref={{cn|date=November 2016}}}}
 +
# Go to Advanced Options and open the "Joystick" section.
 +
# Adjust the <code>ScaleXYZ</code> and <code>ScaleRUV</code> values to desired amount.
 +
}}
 +
 +
===[[Glossary:Invert Y-axis|Controller Y-axis inversion]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Invert Y-axis|ref={{cn|date=November 2016}}}}
 +
# Go to Advanced Options and open the "Joystick" section.
 +
# Set <code>InvertVertical</code> to <code>True</code>.
 +
}}
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Alternative fix|ref={{cn|date=November 2016}}}}
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>User.ini</code>.
 +
# Search for <code>Axis aLookUp speed=</code> on the assigned axis and set this value to a negative number.
 
}}
 
}}
  
Line 296: Line 362:
  
 
==Issues fixed==
 
==Issues fixed==
===Low frame-rate on Windows 8 and 8.1===
+
===Low frame rate on Windows 8 and 8.1===
 
{{ii}} Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.}}</ref>
 
{{ii}} Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.<ref>{{Refcheck|user=AmethystViper|date=October 8, 2016|comment=Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.}}</ref>
  
Line 315: Line 381:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Run in borderless fullscreen windowed|ref=<ref>{{Refcheck|user=AmethystViper|date=July 21, 2015|comment=Used Borderless Gaming on Rune Classic on Windows 8.1 and frame-rate was not affected when in borderless fullscreen windowed.}}</ref>}}
 
{{Fixbox/fix|Run in borderless fullscreen windowed|ref=<ref>{{Refcheck|user=AmethystViper|date=July 21, 2015|comment=Used Borderless Gaming on Rune Classic on Windows 8.1 and frame-rate was not affected when in borderless fullscreen windowed.}}</ref>}}
Download and install [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].
+
* Download and install [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]].
 
}}
 
}}
  
Line 335: Line 401:
 
# Save the changes.
 
# Save the changes.
 
# Repeat for {{file|User.ini}}.
 
# Repeat for {{file|User.ini}}.
Now try starting or joining a multiplayer game, the download speed should now become faster.
+
# Now try starting or joining a multiplayer game, the download speed should now become faster.
 
}}
 
}}
  
Line 341: Line 407:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Replace the expired runegame.com website|ref=<ref>{{Refurl|url=http://steamcommunity.com/app/210950/discussions/0/357285562497078092/|title=FIX Game crashes while loading serverlist - Steam Community Discussions for Rune Classic|date=May 10, 2016}}</ref>}}
 
{{Fixbox/fix|Replace the expired runegame.com website|ref=<ref>{{Refurl|url=http://steamcommunity.com/app/210950/discussions/0/357285562497078092/|title=FIX Game crashes while loading serverlist - Steam Community Discussions for Rune Classic|date=May 10, 2016}}</ref>}}
1. Go to the [[#Game data|configuration file(s) location]].
+
<ol><li>Go to the [[#Game data|configuration file(s) location]].</li>
2. Open {{file|Rune.ini}}.
+
<li>Open {{file|Rune.ini}}.</li>
3. Add this code at the bottom of the file:
+
<li>Add this code at the bottom of the file:
 
<pre>[RBrowser.RBrowserUpdateServerLink]
 
<pre>[RBrowser.RBrowserUpdateServerLink]
 
UpdateServerAddress=er-horde.nl
 
UpdateServerAddress=er-horde.nl
NewsUpdateServerAddress=er-horde.nl</pre>
+
NewsUpdateServerAddress=er-horde.nl</pre></li>
4. Save the changes. The server list should not crash the game anymore.
+
<li>Save the changes. The server list should not crash the game anymore.</li></ol>
 
}}
 
}}
  
Line 354: Line 420:
 
{{API
 
{{API
 
|direct3d versions      = 7, 9, 10
 
|direct3d versions      = 7, 9, 10
|direct3d notes        = To add in Direct3D 9 or 10 support, see [[#The Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer.
+
|direct3d notes        = To add in Direct3D 9 or 10 support, see [[#Unreal Engine Direct3D 9 Renderer|Unreal Engine Direct3D 9]] or [[#Unreal Engine Direct3D 10 Renderer|Direct3D 10]] renderer.
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  

Revision as of 09:38, 23 November 2016

Template:Infobox game/row/linporter
Rune
Rune cover
Developers
Human Head Studios
Publishers
Gathering of Developers
Engines
Unreal Engine 1
Release dates
Windows November 18, 2000
Mac OS (Classic) 2000
Linux June 21, 2001
Rune on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Key points

GameSpy online server browser has stopped working due to GameSpy services being shut down.[1] See manual server replacement to replace the GameSpy servers.
Default Direct3D renderer runs badly in fullscreen on Windows 8 and later; see low frame rate fix to address the frame rate problem.

General information

Official game site
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Regular or Rune Gold.
DRM: SafeDisc disc check; see Run without the CD.
Mac OS
Windows
Linux
GOG.com
DRM-free
Rune Classic. Also comes with Rune Gold.
Windows
Steam
Icon overlay.png
Rune Classic.
Windows

Version differences

Rune Gold is the base game along with the Halls of Valhalla expansion.
Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately or restored using Rune Extended.

DLC and expansion packs

Name Notes
Rune: Halls of Valhalla Stand-alone multiplayer expansion pack that adds new multi-player modes and skins.
Mac OS
Windows
Linux

Essential improvements

Modifications

Unreal Engine Direct3D 9 Renderer

The Unreal Engine Direct3D 9 renderer is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.

Unreal Engine Direct3D 10 Renderer

The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future-proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems.

Run without the CD

Instructions

Skip intro videos (Rune Classic)

Instructions

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1]
Rune.ini is used for the game's general settings such as video, audio, network settings, and controller sensitivity.
User.ini stores keybindings and gameplay-related settings.
Default.ini and DefUser.ini are used in case the aforementioned files are deleted and their default settings can be restored.
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 1]
Save*.usa files are used for the single-player campaign. Files 0-8 are used for the game's nine save slots; Save9.usa is used to restart at the beginning of a level; Save10.usa is used for Rune Classic's checkpoints.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

Instructions

Windowed

Can be toggled with Alt+ Enter or using the console command ToggleFullscreen.
Instructions

Anisotropic filtering (AF)

Instructions

Anti-aliasing (AA)

Instructions

Vertical sync (Vsync)

Instructions

Input settings

In-game key map settings.
In-game key map settings.
In-game general control settings.
In-game general control settings.

Template:Input settings

Controller support

Some controllers may require this fix.
Instructions

Controller sensitivity

Instructions

Controller Y-axis inversion

Instructions
Instructions

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
16 Versus
Online play
16 Versus
GameSpy services have been shut down;[2] see GameSpy for workarounds.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 7777
UDP 7777
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Low frame rate on Windows 8 and 8.1

Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.[3]
Instructions
Instructions
Instructions

Manual server replacement for shut-down GameSpy servers

Instructions

Slow download speed in online multiplayer

Instructions

Rune crashes when accessing server list

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 7, 9, 10 To add in Direct3D 9 or 10 support, see Unreal Engine Direct3D 9 or Direct3D 10 renderer.
OpenGL
Required Mac OS and Linux; optional for Windows.
Glide 2.4 Rune Gold only.
Software renderer
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Linux
Mac OS (Classic)

Middleware

Middleware Notes
Audio OpenAL
Multiplayer GameSpy GameSpy servers were shut down in March 2015.

Rune Extended

Rune Extended is a mod for Rune Classic that re-implements the cut levels into the single-player campaign. It is recommended to back up your Maps folder before applying this mod. Loading a save file from a map that has be replaced can cause issues.

System requirements

Rune, Rune: Halls of Valhalla, and Rune Gold

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME, NT, 2000[4]
Processor (CPU) Intel Pentium II, Celeron 300MHz
AMD K6-2 300MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 88 MB
Video card (GPU) DirectX compatible video card
8 MB of VRAM
DirectX 7.0[5] compatible
Sound (audio device) DirectX compatible sound card (EAX and A3D supported)
Other Supported video modes: Direct3D, Glide, OpenGL, S3 MeTal, Software.
Mac OS
Minimum
Operating system (OS) 9.0[6]
Processor (CPU) PowerPC G3
System memory (RAM) 128 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) Hardware accelerated video card with OpenGL support[7]
6 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Kernel 2.2.x and glibc-2.1
Processor (CPU) Intel Pentium II 300MHz[8]
System memory (RAM) 64 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) XFree86 3.3.5 (Glide)
8 MB of VRAM
Sound (audio device) 16-bit compatible sound card; OSS compatible
Other Halls of Valhalla expansion pack requires the base game

Rune Classic

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) DirectX 7 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 2K Online Server Migration from GameSpy Technology – 2K Support - last accessed on October 8, 2016
  2. Pricing | GameSpy Technology
  3. Verified by User:AmethystViper on October 8, 2016
    Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.
  4. Rune Windows manual, page 12
  5. Rune on MobyGames Rune for Windows (2000) Tech Info - MobyGames - last accessed on October 8, 2016
  6. Rune for Macintosh (2000) Tech Info - MobyGames - last accessed on October 8, 2016
  7. Product description of Rune for Macintosh - Amazon - last accessed on October 8, 2016
  8. Rune Overview - Loki Software - last accessed on October 8, 2016