Difference between revisions of "Rock'n Shaolin: Legend of the Seven Paladins 3D"
From PCGamingWiki, the wiki about fixing PC games
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|developers = | |developers = | ||
{{Infobox game/row/developer|Accend Inc.}} | {{Infobox game/row/developer|Accend Inc.}} | ||
+ | {{Infobox game/row/developer|TWIM}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|SKC Soft Land}} | {{Infobox game/row/publisher|SKC Soft Land}} | ||
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{{Infobox game/row/taxonomy/perspectives | First-Person}} | {{Infobox game/row/taxonomy/perspectives | First-Person}} | ||
{{Infobox game/row/taxonomy/controls | Direct Control}} | {{Infobox game/row/taxonomy/controls | Direct Control}} | ||
− | {{Infobox game/row/taxonomy/genres | FPS}} | + | {{Infobox game/row/taxonomy/genres | Action, FPS}} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Anime, Stylized}} |
{{Infobox game/row/taxonomy/themes | Fantasy}} | {{Infobox game/row/taxonomy/themes | Fantasy}} | ||
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
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{{Introduction | {{Introduction | ||
|introduction = First commercially released game to use the build engine. Illegally produced, as licensing talks between Apogee and Accend never reached an agreement. | |introduction = First commercially released game to use the build engine. Illegally produced, as licensing talks between Apogee and Accend never reached an agreement. | ||
− | |release history = | + | |release history = |
− | |||
|current state = | |current state = | ||
}} | }} |
Revision as of 21:52, 13 February 2021
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Developers | |
---|---|
Accend Inc. | |
TWIM | |
Publishers | |
SKC Soft Land | |
Engines | |
Build | |
Release dates | |
DOS | September 1994 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Anime, Stylized |
Themes | Fantasy |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
First commercially released game to use the build engine. Illegally produced, as licensing talks between Apogee and Accend never reached an agreement.
- This game has a demo.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. |
Game data
Configuration file(s) location
DOS
System | Location |
---|
Save game data location
System | Location |
---|---|
DOS |
Video
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
Traditional Chinese | ||||
English | Fan translation by "fgsfds" can be found here |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | VGA |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | 386DX | |
System memory (RAM) | ||
Hard disk drive (HDD) | 25MB |