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Difference between revisions of "Redneck Kentucky and the Next Generation Chickens"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
 
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Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Redneck Kentucky and the Next Generation Chickens cover.jpg
 
|cover        = Redneck Kentucky and the Next Generation Chickens cover.jpg
Line 5: Line 4:
 
{{Infobox game/row/developer|City Interactive}}
 
{{Infobox game/row/developer|City Interactive}}
 
|publishers  =  
 
|publishers  =  
 +
{{Infobox game/row/publisher|City Interactive}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Unreal Engine 2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 2, 2007}}
 
{{Infobox game/row/date|Windows|February 2, 2007}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Comedy }}
 +
{{Infobox game/row/taxonomy/series            | Chickenator }}
 
|steam appid  = 837040
 
|steam appid  = 837040
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|official site= https://web.archive.org/web/20070310165409/http://www.city-interactive.com/index.php?page=redneck_kentucky
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = 44184
 +
|hltb        = 35828
 +
|lutris      = redneck-kentucky-and-the-next-generation-chickens
 +
|igdb        = redneck-kentucky-and-the-next-generation-chickens
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
|license      =  
+
|license      = commercial
 +
}}
 +
 
 +
{{Introduction
 +
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =  
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20070310165409/http://www.city-interactive.com/index.php?page=redneck_kentucky Official site] - retrieved with Wayback machine from March 10, 2007.
 
{{mm}} [https://steamcommunity.com/app/837040/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/837040/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 +
{{Availability/row| Retail | | DRM-free |  |  | Windows }}
 
{{Availability/row| Steam | 837040 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 837040 | Steam |  |  | Windows }}
 +
{{Availability/row| GamersGate | redneck-kentucky | DRM-free |  |  | Windows}}
 +
}}
 +
 +
===Demo/free trial===
 +
{{ii}} A demo is available [https://megagames.com/demos/redneck-kentucky-demo here].
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service =
 +
}}
 +
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = None
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 +
}}
 +
 +
==Essential improvements==
 +
===Skip intro videos===
 +
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=aaronth07|date=2017-9-05}}</ref>|fix=
 +
# Go to {{folder|{{p|game}}\Movies\}}.
 +
# Delete or rename {{file|Intro.mpg}} and {{file|PoweredBy.mpg}}.
 
}}
 
}}
  
Line 28: Line 94:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|game}}/System/*.ini}}
 
}}
 
}}
 +
{{ii}} {{file|Kury.ini}} contains general settings.
 +
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}/Saves/}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           =  
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = false
+
|gog galaxy               =  
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = false
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 57: Line 129:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = Default 70°; see [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
|antialiasing              = unknown
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Only natively present in the OpenGL renderer. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
|vsync                      = unknown
+
|upscaling                  =
|vsync notes                =  
+
|upscaling tech            =
|60 fps                    = unknown
+
|upscaling notes            =  
 +
|vsync                      = hackable
 +
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 +
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Input settings
+
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
|key remap                = unknown
+
# Open {{file|{{p|game}}\System\Kury.ini}}.
 +
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 +
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 +
 
 +
'''Notes'''
 +
{{--}} {{term|Vert-}}; Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
{{--}} HUD and menus are stretched.
 +
}}
 +
 
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2703-redneck-kentucky-and-the-next-generation-chickens-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
 +
 
 +
'''Notes'''
 +
{{++}} Both weapon and camera FOVs are fixed.
 +
{{--}} HUD and menus are stretched.
 +
}}
 +
 
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 +
# Open {{file|{{p|game}}\System\User.ini}}.
 +
# Search for the line 36 and change the line to:<pre>Aliases[27]=(Command="fov 106",Alias=SetFOV)</pre>
 +
# Add <code>SetFOV</code> in front of one of the keyboard letters that says <code><Keyname>=</code>.
 +
# While in-game press the key to activate the new FOV.
 +
 
 +
'''Notes'''
 +
{{--}} Weapon FOV stays the same.
 +
}}
 +
 
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 +
# Open {{file|{{p|game}}\System\Kury.ini}}.
 +
# Go to the <code>[D3D9Drv.D3D9RenderDevice]</code>, <code>[D3DDrv.D3DRenderDevice]</code> or <code>[OpenGLDrv.OpenGLRenderDevice]</code> sections, depending on your chosen renderer.
 +
# Change <code>LevelOfAnisotropy=1</code> to the desired value.
 +
}}
 +
 
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 +
# Open {{file|{{p|game}}\System\Kury.ini}}.
 +
# Go to the <code>[D3D9Drv.D3D9RenderDevice]</code>, <code>[D3DDrv.D3DRenderDevice]</code> or <code>[OpenGLDrv.OpenGLRenderDevice]</code> sections, depending on your chosen renderer.
 +
# Change <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 +
}}
 +
 
 +
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{Fixbox|description=Edit ini file (MSAA)<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 +
# Open {{file|{{p|game}}\System\Kury.ini}}.
 +
# Go to the <code>[OpenGLDrv.OpenGLRenderDevice]</code> section.
 +
# Set <code>MultisampleSamples=0</code> to the desired value.
 +
}}
 +
 
 +
{{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2] for the other renderers.|fix=
 +
}}
 +
 
 +
==Input==
 +
{{Input
 +
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = hackable
|acceleration option notes =  
+
|acceleration option notes = Enabled by default, see [[#Mouse acceleration|Mouse acceleration]] to disable it.
|mouse sensitivity        = unknown
+
|mouse sensitivity        = hackable
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = See [[#Mouse sensitivity|Mouse sensitivity]].
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = false
+
|controller support        = hackable
|controller support notes  =  
+
|controller support notes  = Set <code>UseJoystick=True</code> in {{file|{{p|game}}\System\Kury.ini}} under <code>[WinDrv.WindowsClient]</code>.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = Edit in {{file|{{p|game}}\System\User.ini}}.
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Edit in {{file|{{p|game}}\System\User.ini}}.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = hackable
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Edit in {{file|{{p|game}}\System\User.ini}}.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 151: Line 279:
 
}}
 
}}
  
==Audio settings==
+
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
{{Audio settings
+
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
|separate volume          = unknown
+
# Launch the game at least once then close it.
|separate volume notes    =  
+
# Open {{file|{{p|game}}\System\User.ini}}.
|surround sound          = unknown
+
# Add the line <code>MouseAccelThreshold=</code> in <code>[Engine.PlayerInput]</code> section, and set it to 0.
|surround sound notes    =  
+
}}
|subtitles                = unknown
+
 
|subtitles notes          =  
+
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
|closed captions          = unknown
+
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 +
# Open {{file|{{p|game}}\System\User.ini}}.
 +
# Add a <code>[Engine.PlayerInput]</code> section at the bottom of the file.
 +
# Add the line <code>MouseSensitivity=</code> and configure the value as desired (max is undefined).
 +
}}
 +
 
 +
===Jerky/Uneven mouse movement===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 +
<ol>
 +
<li>Launch the game at least once then close it.</li>
 +
<li>Open {{file|{{p|game}}\System\User.ini}}.</li>
 +
<li>Add a <code>[Engine.PlayerInput]</code> section at the bottom of the file.</li>
 +
<li>Add the following lines below it:</li>
 +
<pre>MouseX=Count bXAxis | Axis aMouseX Speed=0.1
 +
MouseY=Count bYAxis | Axis aMouseY Speed=0.1
 +
MouseSmoothingMode=1
 +
MouseSamplingTime=0.001
 +
MouseSensitivity=50.0000
 +
</pre>
 +
<ul>
 +
<li>{{code|0.008}} for 125Hz polling rate</li>
 +
<li>{{code|0.004}} for 250Hz polling rate</li>
 +
<li>{{code|0.002}} for 500Hz polling rate</li>
 +
<li>{{code|0.001}} for 1000Hz polling rate</li>
 +
</ul>
 +
<li>Change the line <code>MouseSensitivity=</code> to more or less, if needed to adjust.</li>
 +
</ol>
 +
 
 +
'''Notes'''
 +
{{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
 +
}}
 +
 
 +
==Audio==
 +
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    = Music, Effects.
 +
|surround sound          = true
 +
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]].
 +
|subtitles                = true
 +
|subtitles notes          = Gameplay dialogues are subtitled, but not inside menus.
 +
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = true
|eax support notes        =  
+
|eax support notes         = EAX 3.
 +
|royalty free audio       = true
 +
|royalty free audio notes  =
 +
}}
 +
 
 +
===[[Glossary:Surround sound|Surround sound]]===
 +
{{ii}} By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
 +
{{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
 +
 
 +
{{Fixbox|description=Restore surround sound<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|{{p|game}}\System\Kury.ini}}.
 +
# Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save.
 
}}
 
}}
  
Line 172: Line 352:
 
|interface = true
 
|interface = true
 
|audio    = true
 
|audio    = true
|subtitles = true
+
|subtitles = n/a
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
Line 180: Line 360:
 
|interface = true
 
|interface = true
 
|audio    = true
 
|audio    = true
|subtitles = true
+
|subtitles = n/a
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
Line 188: Line 368:
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
|subtitles = true
+
|subtitles = n/a
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
Line 196: Line 376:
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
|subtitles = true
+
|subtitles = n/a
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
Line 205: Line 385:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8, 9
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = 1.4
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 223: Line 403:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 1.4
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = false
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =
 +
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          =
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = OpenAL
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  

Latest revision as of 00:59, 30 March 2024

Redneck Kentucky and the Next Generation Chickens
Redneck Kentucky and the Next Generation Chickens cover
Developers
City Interactive
Publishers
City Interactive
Engines
Unreal Engine 2
Release dates
Windows February 2, 2007
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Comedy
Series Chickenator
Redneck Kentucky and the Next Generation Chickens on HowLongToBeat
Redneck Kentucky and the Next Generation Chickens on IGDB
Redneck Kentucky and the Next Generation Chickens on MobyGames
Chickenator
The Chickenator 2003
Redneck Kentucky and the Next Generation Chickens 2007

Redneck Kentucky and the Next Generation Chickens is a singleplayer first-person action, FPS and shooter game in the Chickenator series.

General information

Official site - retrieved with Wayback machine from March 10, 2007.
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Steam
Icon overlay.png
Windows
GamersGate
DRM-free after installation (requires an internet connection during installation)
Windows

Demo/free trial

A demo is available here.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Essential improvements

Skip intro videos

Instructions[1]
  1. Go to <path-to-game>\Movies\.
  2. Delete or rename Intro.mpg and PoweredBy.mpg.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/System/*.ini[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/837040/pfx/[Note 2]
Kury.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>/Saves/[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/837040/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Widescreen resolution

Edit ini file[2]
  1. Open <path-to-game>\System\Kury.ini.
  2. Go to the [WinDrv.WindowsClient] section.
  3. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

Vert-; Increase FOV to compensate, see Field of view (FOV).
HUD and menus are stretched.
Use the Widescreen Fix[3]

Notes

Both weapon and camera FOVs are fixed.
HUD and menus are stretched.

Field of view (FOV)

Edit ini file[4]
  1. Open <path-to-game>\System\User.ini.
  2. Search for the line 36 and change the line to:
    Aliases[27]=(Command="fov 106",Alias=SetFOV)
  3. Add SetFOV in front of one of the keyboard letters that says <Keyname>=.
  4. While in-game press the key to activate the new FOV.

Notes

Weapon FOV stays the same.

Anisotropic filtering (AF)

Edit ini file[5]
  1. Open <path-to-game>\System\Kury.ini.
  2. Go to the [D3D9Drv.D3D9RenderDevice], [D3DDrv.D3DRenderDevice] or [OpenGLDrv.OpenGLRenderDevice] sections, depending on your chosen renderer.
  3. Change LevelOfAnisotropy=1 to the desired value.

Vertical sync (Vsync)

Edit ini file[6]
  1. Open <path-to-game>\System\Kury.ini.
  2. Go to the [D3D9Drv.D3D9RenderDevice], [D3DDrv.D3DRenderDevice] or [OpenGLDrv.OpenGLRenderDevice] sections, depending on your chosen renderer.
  3. Change UseVSync=False to UseVSync=True.

Anti-aliasing (AA)

Edit ini file (MSAA)[7]
  1. Open <path-to-game>\System\Kury.ini.
  2. Go to the [OpenGLDrv.OpenGLRenderDevice] section.
  3. Set MultisampleSamples=0 to the desired value.
Use dgVoodoo2 for the other renderers.

Input

Mouse acceleration

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Add the line MouseAccelThreshold= in [Engine.PlayerInput] section, and set it to 0.

Mouse sensitivity

Edit ini file[9]
  1. Open <path-to-game>\System\User.ini.
  2. Add a [Engine.PlayerInput] section at the bottom of the file.
  3. Add the line MouseSensitivity= and configure the value as desired (max is undefined).

Jerky/Uneven mouse movement

Edit ini file[10]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Add a [Engine.PlayerInput] section at the bottom of the file.
  4. Add the following lines below it:
  5. MouseX=Count bXAxis | Axis aMouseX Speed=0.1
    MouseY=Count bYAxis | Axis aMouseY Speed=0.1
    MouseSmoothingMode=1
    MouseSamplingTime=0.001
    MouseSensitivity=50.0000
    
    • 0.008 for 125Hz polling rate
    • 0.004 for 250Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  6. Change the line MouseSensitivity= to more or less, if needed to adjust.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio feature State Notes
Separate volume controls
Music, Effects.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Gameplay dialogues are subtitled, but not inside menus.
Closed captions
Mute on focus lost
EAX support
EAX 3.
Royalty free audio

Surround sound

By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[11]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\Kury.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
German
Polish
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 8, 9
OpenGL 1.4
Software renderer
Shader Model support 1.4
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium D 2.66 GHz, AMD Athlon 64 3500+
System memory (RAM) 2 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) Nvidia GeForce (6800/7600-7950/8600-8800/9600-9800/GTX 260-280)
AMD Radeon (X1650-1950/HD2400-2900/3650-3870/4650-4870)
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:aaronth07 on 2017-9-05
  2. Verified by User:AlphaYellow on 2023-06-07
  3. Verified by User:AlphaYellow on 2023-07-15
  4. Verified by User:AlphaYellow on 2023-06-07
  5. Verified by User:AlphaYellow on 2023-06-07
  6. Verified by User:AlphaYellow on 2023-06-07
  7. Verified by User:AlphaYellow on 2023-06-07
  8. Verified by User:AlphaYellow on 2023-06-07
  9. Verified by User:AlphaYellow on 2023-06-07
  10. Verified by User:AlphaYellow on 2023-06-07
  11. Verified by User:AlphaYellow on 2023-06-07