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Difference between revisions of "Quantum Conundrum"

From PCGamingWiki, the wiki about fixing PC games
m (→‎API: updated template usage)
 
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{{DLC/row| The Desmond Debacle | | Windows }}
 
{{DLC/row| The Desmond Debacle | | Windows }}
 
{{DLC/row| IKE-aramba! | | Windows }}
 
{{DLC/row| IKE-aramba! | | Windows }}
{{DLC/row| Soundtrack | | Windows }}
 
 
}}
 
}}
  
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|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
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===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
{{Fixbox|description=Change frame rate smoothing|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Change frame rate smoothing|ref={{cn|date=July 2016}}|fix=
 +
 +
Warning: Due to a physics bug, frame rates of 195 or higher make the "Stairway to Fluffy" level unsolvable under some circumstances, and frame rates of 206 or higher make it completely unsolvable.
 +
 
# Go to the [[#Game data|configuration file(s) location]].  
 
# Go to the [[#Game data|configuration file(s) location]].  
 
# Open <code>BaseEngine.ini</code>.
 
# Open <code>BaseEngine.ini</code>.
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Save file.
 
# Save file.
 +
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 
}}
 
}}
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|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
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|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = Xbox
 
|button prompts notes      =
 
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
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|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Dialogue, Master, Music, SFX
 
|separate volume notes    = Dialogue, Master, Music, SFX
|surround sound          = unknown
+
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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|native 3d notes            =  
 
|native 3d notes            =  
 
|nvidia 3d vision            = hackable
 
|nvidia 3d vision            = hackable
|nvidia 3d vision notes      = See [http://helixmod.blogspot.com/2012/06/quantum-conundrum.html Helix Mod: Quantum Conundrum].
+
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2012/06/quantum-conundrum.html Helix Mod: Quantum Conundrum].
 
|tridef 3d                  = unknown
 
|tridef 3d                  = unknown
 
|tridef 3d notes            =  
 
|tridef 3d notes            =  
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|play area room-scale        =  
 
|play area room-scale        =  
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 +
}}
 +
 +
==Issues fixed==
 +
===The game closes while starting===
 +
{{Fixbox|description=Add a shortcut command line|ref=<ref name="Umbrella bug">{{Refurl|url=https://docs.unrealengine.com/udk/Three/CommandLineArguments.html|title= Unreal Engine 3 Command-Line Arguments |date=2022-01-31}}</ref>|fix=
 +
# Navigate to <code>{{p|game}}\Binaries\Win32\</code>
 +
# Make a shortcut of {{file|TryGame-Win32-Shipping.exe}}
 +
# Right click the shortcut, go to Properties and add {{code|-seekfreeloadingpcconsole}} at the end of Target path
 
}}
 
}}
  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 12:47, 17 March 2024

Quantum Conundrum
Quantum Conundrum cover
Developers
Airtight Games
Publishers
Square Enix
Engines
Unreal Engine 3
Release dates
Windows June 21, 2012
Reception
Metacritic 77
IGDB 74
Taxonomy
Monetization DLC
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Platform, Puzzle
Art styles Cartoon
Themes Sci-fi
Quantum Conundrum on HowLongToBeat
Quantum Conundrum on IGDB
Quantum Conundrum on MobyGames
Quantum Conundrum on Wikipedia

General information

Steam Community Discussions

Availability

All versions require Steam DRM.

DLC and expansion packs

Name Notes
The Desmond Debacle
Windows
IKE-aramba!
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\UnrealEngine3\TryGame\Config\
<path-to-game>\TryGame\Config\[Note 1]
<path-to-game>\Engine\Config\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/200010/pfx/[Note 2]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\200010\remote\profile.bin
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/200010/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Borderless fullscreen windowed

Use GeDoSaTo[citation needed]
  1. Install and run GeDoSaTo.
  2. Click Edit Settings and create a profile named TryGame-Win32-Shipping.
  3. Add forceBorderlessFullscreen true to the text editor and save.
  4. Click User Whitelist and add TryGame-Win32-Shipping and save.
  5. Leave the tool open and run the game in fullscreen mode.

Anisotropic filtering (AF)

Change Anisotropic Filtering(AF) Level[citation needed]
  1. Go to <path-to-game>\Engine\Config\
  2. Open BaseEngine.ini.
  3. Find the line MaxAnisotropy.
  4. Change the value to desired level and save your changes.

Vertical sync (Vsync)

Disable Vsync[citation needed]
  1. Go to <path-to-game>\Engine\Config\
  2. Open BaseEngine.ini.
  3. Change UseVsync=True to UseVsync=False.

High frame rate

Change frame rate smoothing[citation needed]

Warning: Due to a physics bug, frame rates of 195 or higher make the "Stairway to Fluffy" level unsolvable under some circumstances, and frame rates of 206 or higher make it completely unsolvable.

  1. Go to the configuration file(s) location.
  2. Open BaseEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save file.
For more information, see the Unreal Engine 3 page.

Input

Input settings, Keyboard.
Input settings, Keyboard.
Input settings, Controller.
Input settings, Controller.

Controller remapping

Controller Remapping[citation needed]
  1. Go to %USERPROFILE%\Documents\My Games\UnrealEngine3\TryGame\Config\
  2. Open TryInput.ini
  3. Under [AirFramework.AirPlayerInput] find the last 9 lines beginning with Bindings=(Name="XboxTypeS_
  4. Change these controls as prefered.

Notes

Button prompts will not match

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Dialogue, Master, Music, SFX
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

VR support

Issues fixed

The game closes while starting

Add a shortcut command line[1]
  1. Navigate to <path-to-game>\Binaries\Win32\
  2. Make a shortcut of TryGame-Win32-Shipping.exe
  3. Right click the shortcut, go to Properties and add -seekfreeloadingpcconsole at the end of Target path

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise
Interface Scaleform

.ini FPS Boost

Available for both mid and low-spec computers
.ini Hotfix[2]
  1. Download the tweaked .ini file.
  2. Go to <path-to-game>\Engine\Config
  3. Replace BaseEngine.ini with the downloaded file.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 (SP1)
Processor (CPU) Intel Core 2 Duo 2.2 GHz
AMD Athlon x2 64 3800+
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.75 GB
Video card (GPU) Nvidia GeForce 8800 GT
ATI Radeon HD 2900
512 MB of VRAM


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References