Difference between revisions of "Kamui"
From PCGamingWiki, the wiki about fixing PC games
m (Update template usage.) |
m (updated template usage) |
||
Line 60: | Line 60: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 113: | Line 113: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = Shoot/Lightning/Pause are locked to Z/X/C/A, and can only cycle between 4 mapping presets. Movement is locked to directional keys. | |key remap notes = Shoot/Lightning/Pause are locked to Z/X/C/A, and can only cycle between 4 mapping presets. Movement is locked to directional keys. | ||
Line 177: | Line 177: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = |
Revision as of 09:05, 4 October 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
SITER SKAIN | |
Publishers | |
Nyu Media | |
Release dates | |
Windows | December 24, 1999 |
The Tale of ALLTYNEX | |
---|---|
Kamui | 2014 |
RefleX | 2014 |
ALLTYNEX Second | 2014 |
General information
- Official developer website (Japanese)
- Official game website (Japanese)
- Nyu Media's official The Tale of ALLTYNEX website
- Steam Community Discussions
- Shoot 'Em Up Wikia article for KAMUI
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Original Comiket 57 release. | |||
Green Man Gaming | ||||
Humble Store | Overseas version. | |||
Humble Store | The Tale of ALLTYNEX trilogy, which also includes RefleX and ALLTYNEX Second. | |||
Steam | Overseas version. | |||
Steam | The Tale of ALLTYNEX Deluxe Edition, which also includes RefleX and ALLTYNEX Second along with their original soundtracks. |
- A demo for the original Japanese release of the game can be found from the developer's official website.
DLC and expansion packs
Name | Notes | |
---|---|---|
Original Soundtrack | The game's original soundtrack. Contains 13 pieces of music in MP3 format. |
- The original soundtrack is also available through SITER SKAIN's bandcamp either through streaming or purchasable within a minimum.
Essential improvements
Patches
The v1.12 patch for the Japanese version can be found on the developer's website listed under " 神威" (Kamui). The overseas version is already updated with the latest patches.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\setupkamui.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283820/pfx/[Note 2] |
- Configuration file is encrypted.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedata.sav[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283820/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | "16:9 Display Support" option just distorts aspect-ratio in fullscreen mode, additional screen area remains unused. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Can be activated from config utility. | ||
60 FPS | Activated using "Full" setting for Screen Refresh Rate in-game. | ||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Shoot/Lightning/Pause are locked to Z/X/C/A, and can only cycle between 4 mapping presets. Movement is locked to directional keys. | |
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Most settings are in a separate launcher which requires a mouse for input. | |
Controller remapping | Shoot/Lightning/Pause are locked to face buttons, and can only cycle between 4 mapping presets. Movement is locked to directional pad/analog stick. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Supported in v1.12. Analogue triggers however are not used. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | In-game buttons are referenced by numbers. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech within the game. | |
Closed captions | ||
Mute on focus lost | Game progress will pause when out of focus as noted by "(Sleep)" on the game window, but the background music will continue to play. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista, 7, 8 |
Processor (CPU) | Intel Pentium 4 1.4 GHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 8.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/283820/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (283820) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.