Geometry Wars: Retro Evolved
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Developers | |
---|---|
Bizarre Creations | |
Publishers | |
Microsoft Game Studios | |
Release dates | |
Windows | March 7, 2007 |
Reception | |
Metacritic | 76 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Direct control |
Genres | Arcade, Shooter |
Art styles | Abstract |
Series | Geometry Wars |
Geometry Wars | |
---|---|
Geometry Wars: Retro Evolved | 2007 |
Geometry Wars 3: Dimensions Evolved | 2014 |
Key points
- Missing retro game style, achievements, and leaderboards are only local, no online leaderboards like on the Xbox 360.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\Local\Bizarre Creations\Geometry Wars Retro Evolved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/8400/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\Local\Bizarre Creations\Geometry Wars Retro Evolved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/8400/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | On/off toggle. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Crash on resolution change
Change via Windowed mode[citation needed] |
---|
Geometry Wars may sometimes crash when switching from one fullscreen mode to another.
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | 1 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | Shader Model 2.0 support 128 MB of VRAM DirectX 9.0c compatible | 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (8400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.