Difference between revisions of "GP500"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | Singleplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
{{Infobox game/row/taxonomy/pacing | }} | {{Infobox game/row/taxonomy/pacing | }} | ||
{{Infobox game/row/taxonomy/perspectives | }} | {{Infobox game/row/taxonomy/perspectives | }} | ||
Line 32: | Line 32: | ||
|official site= | |official site= | ||
|hltb = | |hltb = | ||
− | |igdb = | + | |igdb = 93475 |
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = 5706 |
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = GP_500 |
− | |winehq = | + | |winehq = 12807 |
|license = commercial | |license = commercial | ||
}} | }} | ||
Line 140: | Line 140: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
Line 146: | Line 149: | ||
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
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|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = yes |
− | |controller sensitivity notes= | + | |controller sensitivity notes= sensitivity and deadzone adjustments are for steering only |
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
− | |xinput controllers notes = | + | |xinput controllers notes = can be assigned as gamepad or joystick |
|xbox prompts = unknown | |xbox prompts = unknown | ||
|xbox prompts notes = | |xbox prompts notes = | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 251: | Line 256: | ||
==Issues unresolved== | ==Issues unresolved== | ||
− | ===Game framedrops | + | ===Game framedrops/speedups/freeze=== |
− | {{ii}} | + | {{ii}} Due to an issue with clockspeed, the game will begin losing frames within minutes of startup regardless of compatibility mode settings. It can regain frames at an exceedingly accelerated rate shortly after but it will always lead to a freeze. |
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game doesn't load on 32/64bit Windows OS=== | ||
+ | {{Fixbox|description=Use dgVoodoo2 + gp500_win2k.exe|fix= | ||
+ | # Install game and {{code|update1}} to bring game to version 1.0.1185a | ||
+ | # Download {{code|gp500_win2k.exe}} and place it in GP500's installation folder | ||
+ | # Set {{code|gp500_win2k.exe}} to Windows 98/ME compatibility and 16-bit color mode | ||
+ | # Download and setup [http://dege.freeweb.hu/ dgVoodoo 2] | ||
+ | # Unzip dgvoodoo_2.xx and copy {{code|dgVoodooCpl or dgVoodoosetup.exe}} from main folder, then {{code|D3D9.dll}}, which will allow 1920x1440 32bit, {{code|D3D8.dll}}, {{code|D3DImm.dll}} , and {{code|DDraw.dll}} files from the {{code|MS/x86}} subfolder into GP500's installation folder | ||
+ | # Run {{code|dgvoodoo.exe}}, configure General tab to have Full Screen with Stretched, Keep Aspect Ratio | ||
+ | # On DirectX tab, set dgvoodoo virtual 3D card, 512mb, 1920x1440 resolution, Application Controlled State, and Fast Memory Access. Apply. | ||
+ | # Run the game through {{code|gp500_win2k.exe}} | ||
+ | }} | ||
+ | |||
+ | '''Notes:''' | ||
+ | {{ii}} It is possible you may need to set {{code|gp500_win2k.exe}} to Windows XP SP3 compatibility if the game crashes | ||
+ | {{ii}} dgvoodoo is not mandatory but it provides a smoother experience, though frame slowdown still takes place | ||
+ | {{ii}} There have been two .exe modifications made to allow the game to run on Vista or later operating systems. One is {{code|GP500Core2.exe}} and it can be run with Compatibility Mode to Windows 7 without further adjustments or dgvoodoo | ||
+ | {{ii}} Not necessary but replacing {{code|GP500.exe}} with a "noCD" .exe has no negative repercussion | ||
+ | |||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
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|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
− | |glide versions = | + | |glide versions = true |
|glide notes = | |glide notes = | ||
|software mode = | |software mode = |
Latest revision as of 02:34, 4 April 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Melbourne House | |
Publishers | |
Hasbro Interactive | |
Release dates | |
Windows | October 13, 1999 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
GP500 is a singleplayer and multiplayer game.
Availability
Monetization
- No monetization information; you can edit this page to add it.
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | sensitivity and deadzone adjustments are for steering only | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | can be assigned as gamepad or joystick | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Game framedrops/speedups/freeze
- Due to an issue with clockspeed, the game will begin losing frames within minutes of startup regardless of compatibility mode settings. It can regain frames at an exceedingly accelerated rate shortly after but it will always lead to a freeze.
Issues fixed
Game doesn't load on 32/64bit Windows OS
Use dgVoodoo2 + gp500_win2k.exe |
---|
|
Notes:
- It is possible you may need to set
gp500_win2k.exe
to Windows XP SP3 compatibility if the game crashes - dgvoodoo is not mandatory but it provides a smoother experience, though frame slowdown still takes place
- There have been two .exe modifications made to allow the game to run on Vista or later operating systems. One is
GP500Core2.exe
and it can be run with Compatibility Mode to Windows 7 without further adjustments or dgvoodoo - Not necessary but replacing
GP500.exe
with a "noCD" .exe has no negative repercussion
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Glide |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16