Difference between revisions of "GM Rally"
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{{Infobox game/row/date|Windows|November 11, 2009}} | {{Infobox game/row/date|Windows|November 11, 2009}} | ||
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− | {{Infobox game/row/taxonomy/monetization | }} | + | |taxonomy = |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/pacing | Real-Time }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-Person}} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/controls | Direct Control}} |
+ | {{Infobox game/row/taxonomy/genres | Racing}} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
− | {{Infobox game/row/taxonomy/vehicles | }} | + | {{Infobox game/row/taxonomy/vehicles | Automobile}} |
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic}} |
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
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|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
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|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
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|recCPU2 = AMD Athlon 3500 | |recCPU2 = AMD Athlon 3500 | ||
|recRAM = 1 GB | |recRAM = 1 GB | ||
− | |recHD = | + | |recHD = |
|recGPU = Nvidia GeForce 7950 | |recGPU = Nvidia GeForce 7950 | ||
|recGPU2 = ATI Radeon X1800 | |recGPU2 = ATI Radeon X1800 | ||
|recVRAM = 256 MB | |recVRAM = 256 MB | ||
− | |recDX = | + | |recDX = |
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 15:07, 8 January 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
X-Bow Software | |
Publishers | |
1C Company | |
Engines | |
Chrome Engine 2 | |
Release dates | |
Windows | November 11, 2009 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile |
Art styles | Realistic |
General information
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3150/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Data\profiles[Note 3] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3150/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | 8x | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista |
Processor (CPU) | 1.5 GHz | Intel Pentium Core 2 Duo AMD Athlon 3500 |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | Nvidia GeForce 2 64 MB of VRAM DirectX 9 compatible | Nvidia GeForce 7950 ATI Radeon X1800 256 MB of VRAM |
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3150) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).