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Difference between revisions of "Dead Man's Hand"

From PCGamingWiki, the wiki about fixing PC games
Line 53: Line 53:
 
|fov notes                  = 80°, {{term|Vert-}}.
 
|fov notes                  = 80°, {{term|Vert-}}.
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = You can toggle between fullscreen and windowed mode with {{key|Alt|Enter}}.
+
|windowed notes            = You can toggle between fullscreen and windowed mode with {{key|Alt|Enter}}. To start in windowed set <code>StartupFullscreen</code> in {{file|DMH.ini}} to <code>StartupFullscreen=False</code>.
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  = Use [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming].
 
|borderless windowed notes  = Use [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming].

Revision as of 01:40, 15 February 2018

Dead Man's Hand
Dead Man's Hand cover
Developers
Human Head Studios
Publishers
Atari
Engines
Unreal Engine 2
Release dates
Windows March 16, 2004
Dead Man's Hand on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

General information

GOG community wishlist page

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Widescreen resolution

Edit INI files
  1. Go to the configuration folder.
  2. Open DMH.ini.
  3. Adjust the following lines accordingly to your resolution
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480

Anisotropic filtering (AF)

Edit ini file[citation needed]
  1. Open DMH.ini within configuration folder with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section adjust line LevelOfAnisotropy=1 (maximum is 16).

Vertical sync (Vsync)

Edit ini file[citation needed]
  1. Open DMH.ini within configuration folder with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section find UseVSync=False which can be set to true to enable v-sync

High frame rate

Edit ini file[citation needed]
  1. Open DMH.ini within configuration folder with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section adjust line DesiredRefreshRate=60

Input settings

Template:Input settings

Mouse acceleration

Edit User.ini[citation needed]
  1. Go to the Configuration file(s) location.
  2. Open User.ini (make sure you have run the game at least once)
  3. Add the following lines at the bottom:
[Engine.PlayerInput]
bInvertMouse=False
MouseSmoothingMode=0
MouseSmoothingStrength=0.000000
MouseSensitivity=1.00000
MouseSamplingTime=0.001
MouseAccelThreshold=0.000000
DoubleClickTime=0.200000
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Mouse sensitivity

Edit User.ini[citation needed]
  1. Calculate your sensitivity for UT2004 on mouse-sensitivity.com
  2. Edit your User.ini with a text editor:
[Engine.Input]
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0

[Engine.PlayerInput]
MouseSensitivity=1.00000
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Notes
LAN play
Online play
GameSpy services have been shut down;[1] see GameSpy for workarounds.

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium 3 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.2 GB
Video card (GPU) Nvidia GeForce 2
DirectX 9.0 compatible
Sound (audio device) DirectX 9.0 compatible

References