Difference between revisions of "Controller:Wii Remote"
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Marioysikax (talk | contribs) (Bare bones page creation) |
m (Steam Link compatibility) |
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{{--}} Hard to use as regular controller outside Wii emulation. | {{--}} Hard to use as regular controller outside Wii emulation. | ||
− | ==Expansions== | + | ==Steam== |
+ | {{ii}} Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in [https://support.steampowered.com/kb_article.php?ref=5199-TOKV-4426 Supported Controller Database], so Steam recognizes it as standard DirectInput device. | ||
+ | ===Steam Link compatibility=== | ||
+ | {{--}} Incompatible controller. It's detected, but not working. <ref>[https://steamcommunity.com/app/353380/discussions/0/1473096694452098426/ List of Steam Link compatible controllers, adapters etc. :: SteamCommunity]</ref> | ||
+ | |||
+ | ==Hardware== | ||
+ | ===Expansions=== | ||
{{ii}} Most noticeable feature in Wii Remote is ability to plug in additional expansions to controllers port, which change controllers behaviour. | {{ii}} Most noticeable feature in Wii Remote is ability to plug in additional expansions to controllers port, which change controllers behaviour. | ||
{{ii}} Most Wii Remote addons, including Racing wheel, Zapper and many third party products, are mostly plastic cases for the controller and doesn't effect controller itself technically. | {{ii}} Most Wii Remote addons, including Racing wheel, Zapper and many third party products, are mostly plastic cases for the controller and doesn't effect controller itself technically. | ||
− | ===Nunchuck=== | + | ====Nunchuck==== |
− | ===Motion Plus=== | + | ====Motion Plus==== |
{{ii}} Some later variants of Wii Remote have this feature build into the controller. | {{ii}} Some later variants of Wii Remote have this feature build into the controller. | ||
− | ===Classic controller=== | + | ====Classic controller==== |
{{ii}} There's also available Classic Controller Pro. These have some design differences to each other, but are technically same outside L and R buttons being digital instead of analog on Pro variant. | {{ii}} There's also available Classic Controller Pro. These have some design differences to each other, but are technically same outside L and R buttons being digital instead of analog on Pro variant. | ||
− | ===Turntable=== | + | ====Turntable==== |
− | + | ====[http://glovepie.org/ GlovePIE]==== | |
− | ==[http://glovepie.org/ GlovePIE]== | ||
{{references}} | {{references}} |
Revision as of 20:53, 31 December 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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XInput support | |
---|---|
Predecessor | |
GameCube Controller | |
Successor | |
Wii U GamePad Wii U Pro Controller |
|
- Often addressed as Wiimote.
- Dolphin emulator can use Wii Remote and its expansions directly with regular bluetooth pairing.[1]
- Controllers sensor requires sensor bar. Official wired variant will require power from Wii or Wii U, however wireless versions are available.
- Hard to use as regular controller outside Wii emulation.
Steam
- Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as standard DirectInput device.
Steam Link compatibility
- Incompatible controller. It's detected, but not working. [2]
Hardware
Expansions
- Most noticeable feature in Wii Remote is ability to plug in additional expansions to controllers port, which change controllers behaviour.
- Most Wii Remote addons, including Racing wheel, Zapper and many third party products, are mostly plastic cases for the controller and doesn't effect controller itself technically.
Nunchuck
Motion Plus
- Some later variants of Wii Remote have this feature build into the controller.
Classic controller
- There's also available Classic Controller Pro. These have some design differences to each other, but are technically same outside L and R buttons being digital instead of analog on Pro variant.