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Difference between revisions of "Command & Conquer: Red Alert 3"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage, replaced: {{Series: → {{Series|)
(Expanded page, added basic layout , general information, video, input settings game data, system requirements windows)
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{{stub}}
 
 
{{infobox
 
{{infobox
 
|cover          = Command&conquerRA3.jpg
 
|cover          = Command&conquerRA3.jpg
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}}
 
}}
 
{{Series|Command & Conquer}}
 
{{Series|Command & Conquer}}
 +
 +
'''General information'''
 +
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=499 Steam Users' Forums] for game series
 +
{{mm}} [http://steamcommunity.com/app/17480/discussions/ Steam Community Discussions]
 +
{{mm}} [http://forums.commandandconquer.com/forums/ Official Forums] for game series
 +
 +
==Availability==
 +
{{Availability Table|
 +
{{Availability Table/row| [http://store.steampowered.com/app/17480/‎ Steam] | {{ID|Steam}} | }}
 +
{{Availability Table/row| [http://store.origin.com/store/eaemea/en_US/pd/productID.106702600/ Origin] | {{ID|Origin}} |  }}
 +
}}
 +
 +
==Improvements==
 +
===Mods===
 +
[http://www.moddb.com/mods/red-alert-3-paradox/ '''Red Alert 3 Paradox''']:
 +
 +
An expansion/overhaul mod, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, Order of the Talon and Electrical Protectorate.
 +
 +
[http://www.moddb.com/mods/the-red-alert/ '''The Red Alert''']:
 +
 +
The original Red Alert recreated in the SAGE 2.0 engine
 +
 +
[http://www.moddb.com/mods/shock-therapy '''Red Alert 3: Shock Therapy''']:
 +
 +
A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to fix, improve and add content which vanilla Red Alert 3 missed, forgot, or unable to do.
 +
 +
Which ranges from:
 +
 +
*Missing features from older RA titles
 +
*Graphical improvements
 +
*Sound and particle effects
 +
*Balance changes
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*Addition of new/campaign only units.
 +
 +
==Game data==
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{{Game Location Table|
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{{Game Location Table/row|Save game location|%USERPROFILE%\Saved Games\Red Alert 3\[profilename]\}}
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{{Game Location Table/row|Configuration files location|%USERPROFILE%\AppData\Roaming\Red Alert 3\Profiles\[profilename]\}}
 +
}}
 +
 +
==Video settings==
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{{Video Settings
 +
|wsgf_link                  =http://www.wsgf.org/dr/command-conquer-red-alert-3
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|widescreen_wsgf_award      =silver
 +
|multimonitor_wsgf_award    =limited
 +
|widescreen_resolution      =hackable
 +
|widescreen_resolution_notes=see [[Widescreen Resolution|Widescreen Resolution]]
 +
|multimonitor              =hackable
 +
|multimonitor_notes        =Position Affects Gameplay
 +
|fov                        =unknown
 +
|fov_notes                  =
 +
|windowed                  =hackable
 +
|windowed_notes            =Set <code>-win</code> as launch option
 +
|fullscreen                =unknown
 +
|fullscreen_notes          =
 +
|anisotropic                =false
 +
|anisotropic_notes          =
 +
|antialiasing              =true
 +
|antialiasing_notes        =
 +
|vsync                      =true
 +
|vsync_notes                =
 +
}}
 +
{{Fixbox|1=
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{{Fixbox/fix|Widescreen Resolution}}
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1) Navigate %USERPROFILE%\AppData\Roaming\Red Alert 3\Profiles\[profilename]\
 +
 +
2) Open <code>options.ini</code>
 +
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3) Change the line <code>Resolution 800 600</code> to the desired widescreen resolution.
 +
}}
 +
 +
==Input settings==
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{{Input Settings
 +
|key_remap                  =true
 +
|key_remap_notes            =
 +
|acceleration_option        =false
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|acceleration_option_notes  =No Mouse Resolution
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|controller_support        =true
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|controller_support_notes  =
 +
}}
 +
 +
==System requirements==
 +
{{System Requirements
 +
|OSfamily = Windows
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 +
|minOS    = Windows XP/Vista
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|minproc  = 2.2 GHz Intel Pentium 4, AMD Athlon 2200+
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|minmem  = 1 GB
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|minHD    = 12 GB
 +
|minGPU  = NVIDIA GeForce 6800, ATI Radeon X1800 or higher end DirectX 9.0c compatible gfx card
 +
 +
|recOS    = Windows XP/Vista
 +
|recproc  = CPU
 +
|recmem  = 2 GB
 +
|recHD    = 12 GB
 +
|recGPU  = DirectX 9.0c compatible video card. NVIDIA GeForce 6800 or better, ATI Radeon X800 or Better
 +
}}
 +
 +
{{References}}
  
 
[[Category:Windows]]
 
[[Category:Windows]]
 
[[Category:Mac]]
 
[[Category:Mac]]

Revision as of 19:21, 7 May 2013

Template:Infobox

Command & Conquer 1995
Command & Conquer: Red Alert 1996
Command & Conquer: Sole Survivor 1997
Command & Conquer: Tiberian Sun 1999
Command & Conquer: Red Alert 2 2000
Command & Conquer: Renegade 2002
Command & Conquer: Generals 2003
Command & Conquer 3: Tiberium Wars 2007
Command & Conquer: Red Alert 3 2008
Command & Conquer: Red Alert 3 - Uprising 2009
Command & Conquer 4: Tiberian Twilight 2010
OpenRA (unofficial) 2010
Command & Conquer (2013) Cancelled
Command & Conquer Remastered Collection 2020
Renegade X (unofficial) EA

General information

Steam Users' Forums for game series
Steam Community Discussions
Official Forums for game series

Availability

Template:Availability Table

Improvements

Mods

Red Alert 3 Paradox:

An expansion/overhaul mod, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, Order of the Talon and Electrical Protectorate.

The Red Alert:

The original Red Alert recreated in the SAGE 2.0 engine

Red Alert 3: Shock Therapy:

A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to fix, improve and add content which vanilla Red Alert 3 missed, forgot, or unable to do.

Which ranges from:

  • Missing features from older RA titles
  • Graphical improvements
  • Sound and particle effects
  • Balance changes
  • Addition of new/campaign only units.

Game data

Template:Game Location Table

Video settings

Template:Video Settings

Instructions

Input settings

Template:Input Settings

System requirements

Template:System Requirements


References