Difference between revisions of "Command & Conquer: Red Alert 3"
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|cover = Command&conquerRA3.jpg | |cover = Command&conquerRA3.jpg | ||
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}} | }} | ||
{{Series|Command & Conquer}} | {{Series|Command & Conquer}} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=499 Steam Users' Forums] for game series | ||
+ | {{mm}} [http://steamcommunity.com/app/17480/discussions/ Steam Community Discussions] | ||
+ | {{mm}} [http://forums.commandandconquer.com/forums/ Official Forums] for game series | ||
+ | |||
+ | ==Availability== | ||
+ | {{Availability Table| | ||
+ | {{Availability Table/row| [http://store.steampowered.com/app/17480/ Steam] | {{ID|Steam}} | }} | ||
+ | {{Availability Table/row| [http://store.origin.com/store/eaemea/en_US/pd/productID.106702600/ Origin] | {{ID|Origin}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Improvements== | ||
+ | ===Mods=== | ||
+ | [http://www.moddb.com/mods/red-alert-3-paradox/ '''Red Alert 3 Paradox''']: | ||
+ | |||
+ | An expansion/overhaul mod, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, Order of the Talon and Electrical Protectorate. | ||
+ | |||
+ | [http://www.moddb.com/mods/the-red-alert/ '''The Red Alert''']: | ||
+ | |||
+ | The original Red Alert recreated in the SAGE 2.0 engine | ||
+ | |||
+ | [http://www.moddb.com/mods/shock-therapy '''Red Alert 3: Shock Therapy''']: | ||
+ | |||
+ | A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to fix, improve and add content which vanilla Red Alert 3 missed, forgot, or unable to do. | ||
+ | |||
+ | Which ranges from: | ||
+ | |||
+ | *Missing features from older RA titles | ||
+ | *Graphical improvements | ||
+ | *Sound and particle effects | ||
+ | *Balance changes | ||
+ | *Addition of new/campaign only units. | ||
+ | |||
+ | ==Game data== | ||
+ | {{Game Location Table| | ||
+ | {{Game Location Table/row|Save game location|%USERPROFILE%\Saved Games\Red Alert 3\[profilename]\}} | ||
+ | {{Game Location Table/row|Configuration files location|%USERPROFILE%\AppData\Roaming\Red Alert 3\Profiles\[profilename]\}} | ||
+ | }} | ||
+ | |||
+ | ==Video settings== | ||
+ | {{Video Settings | ||
+ | |wsgf_link =http://www.wsgf.org/dr/command-conquer-red-alert-3 | ||
+ | |widescreen_wsgf_award =silver | ||
+ | |multimonitor_wsgf_award =limited | ||
+ | |widescreen_resolution =hackable | ||
+ | |widescreen_resolution_notes=see [[Widescreen Resolution|Widescreen Resolution]] | ||
+ | |multimonitor =hackable | ||
+ | |multimonitor_notes =Position Affects Gameplay | ||
+ | |fov =unknown | ||
+ | |fov_notes = | ||
+ | |windowed =hackable | ||
+ | |windowed_notes =Set <code>-win</code> as launch option | ||
+ | |fullscreen =unknown | ||
+ | |fullscreen_notes = | ||
+ | |anisotropic =false | ||
+ | |anisotropic_notes = | ||
+ | |antialiasing =true | ||
+ | |antialiasing_notes = | ||
+ | |vsync =true | ||
+ | |vsync_notes = | ||
+ | }} | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Widescreen Resolution}} | ||
+ | 1) Navigate %USERPROFILE%\AppData\Roaming\Red Alert 3\Profiles\[profilename]\ | ||
+ | |||
+ | 2) Open <code>options.ini</code> | ||
+ | |||
+ | 3) Change the line <code>Resolution 800 600</code> to the desired widescreen resolution. | ||
+ | }} | ||
+ | |||
+ | ==Input settings== | ||
+ | {{Input Settings | ||
+ | |key_remap =true | ||
+ | |key_remap_notes = | ||
+ | |acceleration_option =false | ||
+ | |acceleration_option_notes =No Mouse Resolution | ||
+ | |controller_support =true | ||
+ | |controller_support_notes = | ||
+ | }} | ||
+ | |||
+ | ==System requirements== | ||
+ | {{System Requirements | ||
+ | |OSfamily = Windows | ||
+ | |||
+ | |minOS = Windows XP/Vista | ||
+ | |minproc = 2.2 GHz Intel Pentium 4, AMD Athlon 2200+ | ||
+ | |minmem = 1 GB | ||
+ | |minHD = 12 GB | ||
+ | |minGPU = NVIDIA GeForce 6800, ATI Radeon X1800 or higher end DirectX 9.0c compatible gfx card | ||
+ | |||
+ | |recOS = Windows XP/Vista | ||
+ | |recproc = CPU | ||
+ | |recmem = 2 GB | ||
+ | |recHD = 12 GB | ||
+ | |recGPU = DirectX 9.0c compatible video card. NVIDIA GeForce 6800 or better, ATI Radeon X800 or Better | ||
+ | }} | ||
+ | |||
+ | {{References}} | ||
[[Category:Windows]] | [[Category:Windows]] | ||
[[Category:Mac]] | [[Category:Mac]] |
Revision as of 19:21, 7 May 2013
⤏ Go to series page | |
Command & Conquer | 1995 |
Command & Conquer: Red Alert | 1996 |
Command & Conquer: Sole Survivor | 1997 |
Command & Conquer: Tiberian Sun | 1999 |
Command & Conquer: Red Alert 2 | 2000 |
Command & Conquer: Renegade | 2002 |
Command & Conquer: Generals | 2003 |
Command & Conquer 3: Tiberium Wars | 2007 |
Command & Conquer: Red Alert 3 | 2008 |
Command & Conquer: Red Alert 3 - Uprising | 2009 |
Command & Conquer 4: Tiberian Twilight | 2010 |
OpenRA (unofficial) | 2010 |
Command & Conquer (2013) | Cancelled |
Command & Conquer Remastered Collection | 2020 |
Renegade X (unofficial) | EA |
General information
- Steam Users' Forums for game series
- Steam Community Discussions
- Official Forums for game series
Availability
Improvements
Mods
An expansion/overhaul mod, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, Order of the Talon and Electrical Protectorate.
The original Red Alert recreated in the SAGE 2.0 engine
A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to fix, improve and add content which vanilla Red Alert 3 missed, forgot, or unable to do.
Which ranges from:
- Missing features from older RA titles
- Graphical improvements
- Sound and particle effects
- Balance changes
- Addition of new/campaign only units.
Game data
Video settings
Instructions |
---|
Input settings
System requirements