Difference between revisions of "Cho Ren Sha 68K"
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|antialiasing = unknown | |antialiasing = unknown | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
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+ | |upscaling notes = | ||
|vsync = unknown | |vsync = unknown | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
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+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = unknown | |windows 64-bit exe = unknown | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 04:30, 29 October 2022
Developers | |
---|---|
Yoshida Koichi | |
Music | Ruzarin Kashiwagi |
Release dates | |
Windows | 2001 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Top-down view, Scrolling |
Controls | Direct control |
Genres | Shooter |
Art styles | Pixel art |
Themes | Sci-fi |
Key points
- Originally released for the Sharp X68000 in 1995.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480 only (internal resolution is 256x256). | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Running the game in Windows 7
Stuck on the main menu |
---|
|
Music issues
Severe music stuttering or buzzing[citation needed] |
---|
|
Music issues and Flickering on Windows 7[citation needed] |
---|
|
Play replay
To save a replay of your last game, enter the Config menu, hold Up for a few seconds to enter the Kakusi menu, highlight "SAVE DEMO.REP" and press Z.
Replays are saved in the ETC
folder in the installation folder as DEMO.REP
. You will need to rename this file and/or copy it somewhere else in order to view/save additional replays.
To view a replay, place it in the ETC
folder in the installation folder. Rename it to DEMO.REP
if it is not already named as such. Then, launch the game and wait at the title screen until the attract mode starts; the replay should automatically load and start playing.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |