Continuous turn-based |
Plays in real-time but based on turns. Includes real-time with pause, active time battle and timed turns. |
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- Final Fantasy VII - ATB system is real-time but characters take turns.
- Baldur's Gate - real-time with pause and is based on Dungeons and Dragons ruleset 'rounds'.
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Persistent |
Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. |
MobyGames |
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Real-time |
Real-time games present the game continuously, as opposed to in turns. |
MobyGames |
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Relaxed |
Meditative may aim to relax the player and often have no goals and no fail states. |
MobyGames |
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Turn-based |
Turn-based games are divided in turns and rounds. Players can usually only interact with the game during their turn. |
MobyGames |
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