Category:Pacing
From PCGamingWiki, the wiki about fixing PC games
Definition | |
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The way in which the game is paced. |
Art styles |
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Category | Definition | Notes | Examples |
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Continuous turn-based | Plays in real-time but based on turns. Includes real-time with pause, active time battle and timed turns. |
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Persistent | Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | MobyGames | |
Real-time | Real-time games present the game continuously, as opposed to in turns. | MobyGames | |
Relaxed | Meditative may aim to relax the player and often have no goals and no fail states. | MobyGames | |
Turn-based | Turn-based games are divided in turns and rounds. Players can usually only interact with the game during their turn. | MobyGames |
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Pacing"
The following 4 pages are in this category, out of 5 total.
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