Difference between revisions of "Blue Reflection: Second Light"
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(Changed engine from KTGL to Katana Engine because they are the same engine.) |
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{{Infobox game/row/publisher|Koei Tecmo}} | {{Infobox game/row/publisher|Koei Tecmo}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Katana Engine|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-02-24|comment=Checked the data directory using Gust Tools. {{file|{{P|game}}\Data\x64\shader|folder}} contains a filed named {{file|ktgleffect.g1s}}. Checked shaders using 3Dmigoto. The vertex shader file with hash <code>b3b0f3001c33046a</code> contains variables named <code>ktglViewport</code> and <code>ktglColorScale</code>.}}</ref>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 9, 2021}} | {{Infobox game/row/date|Windows|November 9, 2021}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|blue-reflection-second-light|77}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|12293/blue-reflection-second-light|80}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|blue-reflection-second-light|rating}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | DLC }} | {{Infobox game/row/taxonomy/monetization | DLC }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | Time-limited }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Turn-based }} | {{Infobox game/row/taxonomy/pacing | Turn-based }} | ||
Line 30: | Line 31: | ||
|gogcom id side = | |gogcom id side = | ||
|official site= | |official site= | ||
− | |hltb = | + | |hltb = 98557 |
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |mobygames = blue-reflection-second-light |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
Line 40: | Line 41: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Blue Reflection Second Light''''' is a | + | |introduction = '''''Blue Reflection: Second Light'''''<ref>Known as {{lang|ja|Blue Reflection Tie/帝}} in Japan</ref> is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:Turn-based}} {{Glossary:JRPG}} developed by [[Company:Gust Co. Ltd.|Gust Co. Ltd.]] and published by [[Company:Koei Tecmo|Koei Tecmo]]. |
|release history = | |release history = | ||
Line 55: | Line 56: | ||
{{Availability/row| Humble | blue-reflection-second-light | Steam | {{store link|Humble|blue-reflection-second-light-digital-deluxe|Digital Deluxe Edition}} and {{store link|Humble|blue-reflection-second-light-ultimate|Ultimate Edition}} also available. | | Windows }} | {{Availability/row| Humble | blue-reflection-second-light | Steam | {{store link|Humble|blue-reflection-second-light-digital-deluxe|Digital Deluxe Edition}} and {{store link|Humble|blue-reflection-second-light-ultimate|Ultimate Edition}} also available. | | Windows }} | ||
{{Availability/row| Steam | 1423600 | Steam | Digital Deluxe Edition and Ultimate Edition also available. | | Windows }} | {{Availability/row| Steam | 1423600 | Steam | Digital Deluxe Edition and Ultimate Edition also available. | | Windows }} | ||
+ | {{Availability/row| Publisher | https://shop.koeitecmoeu.com/collections/pre-order/products/blue-reflection-second-light-premium-box-pc-steam® | key | Premium Box physical limited edition. | Steam | Windows | unavailable }} | ||
+ | {{Availability/row| Publisher | https://shop.koeitecmoeu.com/collections/pre-order/products/copy-of-blue-reflection-second-light-collector-s-edition-pc-steam® | key | Special Collection Box physical limited edition. | Steam | Windows | unavailable }} | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
Line 60: | Line 63: | ||
==Monetization== | ==Monetization== | ||
{{DLC| | {{DLC| | ||
+ | {{DLC/row| Season Pass | Part of the Ultimate Edition. | Windows }} | ||
{{DLC/row| Bunny Ear Headband - Accessory | Pre-order bonus. | Windows }} | {{DLC/row| Bunny Ear Headband - Accessory | Pre-order bonus. | Windows }} | ||
{{DLC/row| Summer Bikini - Costume for Ao | Early purchase bonus until November 22. | Windows }} | {{DLC/row| Summer Bikini - Costume for Ao | Early purchase bonus until November 22. | Windows }} | ||
− | |||
{{DLC/row| Sunflower Headband & Summer Sunglasses | Only as part of the Ultimate Edition. | Windows }} | {{DLC/row| Sunflower Headband & Summer Sunglasses | Only as part of the Ultimate Edition. | Windows }} | ||
{{DLC/row| Hoshinomiya Uniform - Costume Set | Bonus for purchasing the Season Pass. | Windows }} | {{DLC/row| Hoshinomiya Uniform - Costume Set | Bonus for purchasing the Season Pass. | Windows }} | ||
Line 71: | Line 74: | ||
{{DLC/row| Hoshinomiya Extreme Makeover Swimsuit - Costume Set | Part of the Ultimate and Digital Deluxe Editions. | Windows }} | {{DLC/row| Hoshinomiya Extreme Makeover Swimsuit - Costume Set | Part of the Ultimate and Digital Deluxe Editions. | Windows }} | ||
}} | }} | ||
+ | |||
+ | ==Improvements== | ||
+ | ===[https://github.com/doitsujin/atelier-sync-fix/releases AtelierSyncFix (Linux/SteamDeck Only)]=== | ||
+ | {{++}} Fixes low GPU utilization in recent Gust/Atelier games | ||
+ | {{--}} It doesn't work with Windows<ref>{{Refurl|url= https://github.com/doitsujin/atelier-sync-fix/issues/1#issuecomment-1132997253 /|title=WindowsReportGithub|date=2022-06-24}}</ref> | ||
+ | |||
==Game data== | ==Game data== | ||
Line 110: | Line 119: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= The game is {{Term|letterboxed}} during cutscenes.<br>See [[#Widescreen resolution|Widescreen resolution]] for a workaround. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = Gameplay is {{Term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=Fayaine|date=2021-11-08|comment=Tested using a custom resolution of 2560x1080. The games resolution setting of 2560x1080 falsely suggests Ultrawide support. Using it however seems to be 1440p and pillarbox like all the other resolutions.}}</ref> | + | |ultrawidescreen notes = Gameplay is {{Term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=Fayaine|date=2021-11-08|comment=Tested using a custom resolution of 2560x1080. The games resolution setting of 2560x1080 falsely suggests Ultrawide support. Using it however seems to be 1440p and pillarbox like all the other resolutions.}}</ref><br>See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2021-11-08|comment=Checked with custom 3840x2160 resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2021-11-08|comment=Checked with custom 3840x2160 resolution.}}</ref> | ||
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
Line 127: | Line 136: | ||
|antialiasing = limited | |antialiasing = limited | ||
|antialiasing notes = On/off toggle. | |antialiasing notes = On/off toggle. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = <ref>{{Refcheck|user=Fayaine|date=2021-11-09|comment=Tested by forcing the Vsync to off in the NVIDIA Control Panel. Forcing it off still had it running at 60FPS and Vsync was still active.}}</ref> | |vsync notes = <ref>{{Refcheck|user=Fayaine|date=2021-11-09|comment=Tested by forcing the Vsync to off in the NVIDIA Control Panel. Forcing it off still had it running at 60FPS and Vsync was still active.}}</ref> | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = The game runs with a maximum framerate of 60 FPS. | + | |120 fps notes = The game runs with a maximum framerate of 60 FPS. but using dxvk or GNU/Linux/Proton is locked to maximum hz supported by the monitor<ref>{{Refcheck|user=Sifiro|date=2021-11-10|comment=Using Gentoo, Proton Experimental and Proton GE, Menu Screen was rendering to 144fps and in-Game between 54-72fps}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 139: | Line 151: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|description=Remove letterboxing during cutscenes|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/qq3570/blue_reflection_second_light_329/|title=BLUE REFLECTION Second Light 32:9 | ||
+ | |date=2021-10-30}}</ref>|fix= | ||
+ | {{ii}} The executable needs to be unpacked with Steamless before patching. | ||
+ | # Open {{file|{{P|game}}\BLUE REFLECTION Second Light.exe}} with [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | # On the menu bar, select '''Search''', then '''Replace'''. Go to the '''Hex-values''' tab and change the '''Search Direction''' to '''All'''. | ||
+ | # Set to search for {{code|48 8D 15 BC 5C C6 00 E8 27 88 ED FF}} and replace with {{code|48 8D 15 BC 5C C6 00 90 90 90 90 90}} | ||
+ | # Click on '''Replace all'''. | ||
+ | # Save the file. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{Fixbox|description=Hex-edit the game executable for ultrawide support|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/qq3570/blue_reflection_second_light_329/|title=BLUE REFLECTION Second Light 32:9 | ||
+ | |date=2021-10-30}}</ref>|fix= | ||
+ | {{ii}} The executable needs to be unpacked with Steamless before patching. | ||
+ | # Open {{file|{{P|game}}\BLUE REFLECTION Second Light.exe}} with [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | # On the menu bar, select '''Search''', then '''Replace'''. Go to the '''Hex-values''' tab and change the '''Search Direction''' to '''All'''. | ||
+ | # Set to search for {{code|39 8E E3 3F}} and replace with one of the following hex values that matches the desired resolution: | ||
+ | <pre> | ||
+ | 2560x1080 = 26 B4 17 40 | ||
+ | 3440x1440 = 8E E3 18 40 | ||
+ | 3840x1440 = AB AA 2A 40 | ||
+ | 3840x1600 = 9A 99 19 40 | ||
+ | 3840x1620 = 26 B4 17 40 | ||
+ | 5120x1440 = 39 8E 63 40 | ||
+ | 5120x2160 = 26 B4 17 40 | ||
+ | 6880x2880 = 8E E3 18 40 | ||
+ | </pre> | ||
+ | <ol start="4"> | ||
+ | <li> Click on '''Replace all'''. | ||
+ | <li> Save the file. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit Resolution settings in Setting.ini|ref=<ref>{{Refcheck|user=Fayaine|date=2021-11-10|comment=Tested custom resolutions by editing config files.}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|Setting.ini}} in a text editor. | ||
+ | # Edit the <code>ScreenWidth</code> and <code>ScreenHeight</code> values under the <code>[Graphics]</code> section with the desired resolution. | ||
+ | {{--}} UI elements will appear stretched. | ||
}} | }} | ||
Line 217: | Line 269: | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music, Sound Effects, Voice and Cutscene sliders. | |separate volume notes = Music, Sound Effects, Voice and Cutscene sliders. | ||
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
|subtitles = always on | |subtitles = always on | ||
Line 227: | Line 279: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 270: | Line 324: | ||
|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game is stuttering when playing with mouse & keyboard=== | ||
+ | {{ii}} The game may stutter when no controller is connected. | ||
+ | {{Fixbox|description=Connect any controller to the PC.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1423600/discussions/0/3158706376171934575/|title=Game choppy...RTX3080/9900KF|date=2021-11-09}}</ref><ref>{{Refcheck|user=Fayaine|date=2021-11-09|comment=Tested this myself by unplugging my controller.}}</ref>|fix= | ||
+ | }} | ||
+ | {{Fixbox|description=Use [[Special K]]'s XInput Placeholder feature.|ref=<ref>{{Refurl|url=https://youtu.be/9gHqyShtbT8|title=Atelier Ryza 2 Lost Legends & the Secret Fairy 2021 01 27 12 13 05 03|date=2021-01-27}}</ref><ref>{{Refcheck|user=KingKrouch|date=2022-04-06|comment=Tested frametiming spikes by using Special K.}}</ref>|fix= | ||
}} | }} | ||
Line 336: | Line 398: | ||
|minOS = 8.1 | |minOS = 8.1 | ||
− | |minCPU = Intel Core i5 4460 | + | |minCPU = Intel Core i5-4460 |
|minCPU2 = AMD Ryzen 3 1200 | |minCPU2 = AMD Ryzen 3 1200 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
|minHD = 18 GB | |minHD = 18 GB | ||
|minGPU = Nvidia GeForce GTX 1050 | |minGPU = Nvidia GeForce GTX 1050 | ||
− | |minGPU2 = AMD Radeon | + | |minGPU2 = AMD Radeon RX 560 |
|minVRAM = | |minVRAM = | ||
+ | |minDX = 11 | ||
+ | |minother = Broadband Internet connection | ||
|recOS = 10 | |recOS = 10 | ||
− | |recCPU = Intel Core i7 6700 | + | |recCPU = Intel Core i7-6700 |
|recCPU2 = AMD Ryzen 3 3100 | |recCPU2 = AMD Ryzen 3 3100 | ||
|recRAM = 16 GB | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
|recGPU = Nvidia GeForce GTX 1070 | |recGPU = Nvidia GeForce GTX 1070 | ||
− | |recGPU2 = AMD Radeon RX | + | |recGPU2 = AMD Radeon RX 5600 XT |
|recVRAM = | |recVRAM = | ||
|notes = | |notes = |
Latest revision as of 19:38, 15 March 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
Katana Engine[1] | |
Release dates | |
Windows | November 9, 2021 |
Reception | |
Metacritic | 77 |
OpenCritic | 80 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Time-limited |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Contemporary, Fantasy, Japan |
Series | Blue Reflection |
Blue Reflection | |
---|---|
Blue Reflection | 2017 |
Blue Reflection: Second Light | 2021 |
Blue Reflection Sun | TBA |
Blue Reflection: Second Light[2] is a singleplayer third-person turn-based JRPG developed by Gust Co. Ltd. and published by Koei Tecmo.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition and Ultimate Edition also available. | |||
Steam | Digital Deluxe Edition and Ultimate Edition also available. | |||
Publisher website (unavailable) | Premium Box physical limited edition. | |||
Publisher website (unavailable) | Special Collection Box physical limited edition. |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | Part of the Ultimate Edition. | |
Bunny Ear Headband - Accessory | Pre-order bonus. | |
Summer Bikini - Costume for Ao | Early purchase bonus until November 22. | |
Sunflower Headband & Summer Sunglasses | Only as part of the Ultimate Edition. | |
Hoshinomiya Uniform - Costume Set | Bonus for purchasing the Season Pass. | |
Special Photo Frame - Bulletin Board | Part of the Ultimate and Digital Deluxe Editions. | |
Jump Start Fragment Set | Part of the Ultimate and Digital Deluxe Editions. | |
Extreme School Makeover Kit | Part of the Ultimate and Digital Deluxe Editions. | |
Uniform Alt. Color - Costume Set | Part of the Ultimate and Digital Deluxe Editions. | |
Hoshinomiya Extreme Makeover Swimsuit - Costume Set | Part of the Ultimate and Digital Deluxe Editions. |
Improvements
AtelierSyncFix (Linux/SteamDeck Only)
- Fixes low GPU utilization in recent Gust/Atelier games
- It doesn't work with Windows[3]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KoeiTecmo\BLUE REFLECTION Second Light\setting.ini %USERPROFILE%\Documents\KoeiTecmo\BLUE REFLECTION Second Light\SystemData |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1423600/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KoeiTecmo\BLUE REFLECTION Second Light\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1423600/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game is letterboxed during cutscenes. See Widescreen resolution for a workaround. |
||
Multi-monitor | |||
Ultra-widescreen | Gameplay is pillarboxed to a 16:9 aspect ratio.[4] See Ultra-widescreen for a workaround. |
||
4K Ultra HD | [5] | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Scales with the Texture Quality setting. | ||
Anti-aliasing (AA) | On/off toggle. | ||
Vertical sync (Vsync) | [6] | ||
60 FPS and 120+ FPS | The game runs with a maximum framerate of 60 FPS. but using dxvk or GNU/Linux/Proton is locked to maximum hz supported by the monitor[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Widescreen resolution
Remove letterboxing during cutscenes[8] |
---|
|
Ultra-widescreen
Hex-edit the game executable for ultrawide support[9] |
---|
2560x1080 = 26 B4 17 40 3440x1440 = 8E E3 18 40 3840x1440 = AB AA 2A 40 3840x1600 = 9A 99 19 40 3840x1620 = 26 B4 17 40 5120x1440 = 39 8E 63 40 5120x2160 = 26 B4 17 40 6880x2880 = 8E E3 18 40
|
Edit Resolution settings in Setting.ini[10] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Not all keys can be rebound. | |
Mouse acceleration | ||
Mouse sensitivity | Referred to as Vertical Camera Speed. X-axis inversion is also available which is referred to as Horizontal Camera Speed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as Vertical Camera Controls. X-axis inversion is also available which is referred to as Horizontal Camera Controls. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Not all buttons can be rebound. | |
Controller sensitivity | Referred to as Vertical Camera Speed. X-axis inversion is also available which is referred to as Horizontal Camera Speed. | |
Controller Y-axis inversion | Referred to as Vertical Camera Controls. X-axis inversion is also available which is referred to as Horizontal Camera Controls. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects, Voice and Cutscene sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese |
Issues fixed
Game is stuttering when playing with mouse & keyboard
- The game may stutter when no controller is connected.
Connect any controller to the PC.[11][12] |
---|
Use Special K's XInput Placeholder feature.[13][14] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core i5-4460 AMD Ryzen 3 1200 |
Intel Core i7-6700 AMD Ryzen 3 3100 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 18 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX 5600 XT |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1423600/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1423600) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Enyufiro on 2024-02-24
- Checked the data directory using Gust Tools.
<path-to-game>\Data\x64\shader
contains a filed namedktgleffect.g1s
. Checked shaders using 3Dmigoto. The vertex shader file with hashb3b0f3001c33046a
contains variables namedktglViewport
andktglColorScale
.
- Checked the data directory using Gust Tools.
- ↑ Known as Blue Reflection Tie/帝 in Japan
- ↑ / WindowsReportGithub - last accessed on 2022-06-24
- ↑ Verified by User:Fayaine on 2021-11-08
- Tested using a custom resolution of 2560x1080. The games resolution setting of 2560x1080 falsely suggests Ultrawide support. Using it however seems to be 1440p and pillarbox like all the other resolutions.
- ↑ Verified by User:Fayaine on 2021-11-08
- Checked with custom 3840x2160 resolution.
- ↑ Verified by User:Fayaine on 2021-11-09
- Tested by forcing the Vsync to off in the NVIDIA Control Panel. Forcing it off still had it running at 60FPS and Vsync was still active.
- ↑ Verified by User:Sifiro on 2021-11-10
- Using Gentoo, Proton Experimental and Proton GE, Menu Screen was rendering to 144fps and in-Game between 54-72fps
- ↑ BLUE REFLECTION Second Light 32:9 - last accessed on 2021-10-30
- ↑ BLUE REFLECTION Second Light 32:9 - last accessed on 2021-10-30
- ↑ Verified by User:Fayaine on 2021-11-10
- Tested custom resolutions by editing config files.
- ↑ Game choppy...RTX3080/9900KF - last accessed on 2021-11-09
- ↑ Verified by User:Fayaine on 2021-11-09
- Tested this myself by unplugging my controller.
- ↑ Atelier Ryza 2 Lost Legends & the Secret Fairy 2021 01 27 12 13 05 03 - last accessed on 2021-01-27
- ↑ Verified by User:KingKrouch on 2022-04-06
- Tested frametiming spikes by using Special K.