Difference between revisions of "Blue Reflection"
From PCGamingWiki, the wiki about fixing PC games
m (→API: updated template usage) |
(Changed engine from KTGL to Katana Engine because they are the same engine.) |
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Line 7: | Line 7: | ||
{{Infobox game/row/publisher|Koei Tecmo}} | {{Infobox game/row/publisher|Koei Tecmo}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Katana Engine|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-02-24|comment=Checked the data directory using Gust Tools. {{file|{{P|game}}\DATA\x64\shader|folder}} contains a filed named {{file|ktgleffect.g1s}}. Checked shaders using 3Dmigoto. The vertex shader file with hash <code>ef42c8999a7e8f27</code> contains a variable named <code>ktglViewport</code>.}}</ref>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 26, 2017}} | {{Infobox game/row/date|Windows|September 26, 2017}} | ||
Line 112: | Line 113: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 126: | Line 130: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{++}} The game allows completely arbitrary resolutions by editing the .ini file. | {{++}} The game allows completely arbitrary resolutions by editing the .ini file. | ||
+ | |||
+ | {{Fixbox|description=Set custom resolution|ref=<ref name="optimizationGuide">[https://steamcommunity.com/app/658260/discussions/0/1519260397775404096/ [Optimization Guide] Optimize your frame rate and gameplay on Blue Reflection :: BLUE REFLECTION General Discussions]</ref>|fix= | ||
{{ii}} 2D elements are stretched when playing at wider than 16:9 aspect ratio. | {{ii}} 2D elements are stretched when playing at wider than 16:9 aspect ratio. | ||
− | |||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>BRsetting.ini</code>. | # Open <code>BRsetting.ini</code>. | ||
# Change <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to the desired resolution. | # Change <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to the desired resolution. | ||
# Start the game with <code>BLUE_REFLECTION.exe</code> in the installation folder. | # Start the game with <code>BLUE_REFLECTION.exe</code> in the installation folder. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Custom resolution with fitted UI|ref=<ref name="widescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/r2pr9u/blue_reflection_1_329/ BLUE REFLECTION widescreen fix with UI fitting]</ref>|fix= | ||
+ | {{ii}} Note that this section might require some additional fiddling on your side. | ||
+ | {{ii}} For Steam version, you'll first need to use [https://github.com/atom0s/Steamless Steamless] to unpack the .exe file in order to allow modifications | ||
+ | |||
+ | # Use an HEX editor to modify BLUE_REFLECTION.exe with the desired resolution : 39 8E E3 3F => <your value> (see [https://www.wsgf.org/article/common-hex-values Common HEX values]) | ||
+ | # Modify the game's settings file with the desired resolution ([[#Widescreen resolution|Widescreen resolution]]) | ||
+ | # Download [https://github.com/bo3b/3Dmigoto 3Dmigoto] and unpack it in the game's folder : {{P|game}} | ||
+ | # Run the game once | ||
+ | # Fit the UI by downloading the shader files [https://www.reddit.com/r/widescreengamingforum/comments/r2pr9u/blue_reflection_1_329/ over here] and placing them in the "ShaderFixes" folder | ||
+ | # Edit the values as specified in the above link for you aspect ratio | ||
}} | }} | ||
===Depth of field=== | ===Depth of field=== | ||
− | {{ii}} Disabling depth of field may bring performance gains of ~10 FPS.<ref> | + | {{ii}} Disabling depth of field may bring performance gains of ~10 FPS.<ref>{{Refurl|url=https://steamcommunity.com/groups/SpecialK_Mods/discussions/0/1319962514590954694/?ctp=340#c1484358860938270176|title=Special K - v 0.8.47.5 [D3D11 Shader State Profiles] - (10/10/17) :: Special K - "Kaldaien's Mod"|date=9 June 2023}}</ref> |
{{Fixbox|description=Disable depth of field|ref=<ref name="optimizationGuide"/>|fix= | {{Fixbox|description=Disable depth of field|ref=<ref name="optimizationGuide"/>|fix= | ||
Line 172: | Line 189: | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
Line 221: | Line 238: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 282: | Line 301: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 19:36, 15 March 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
Katana Engine[1] | |
Release dates | |
Windows | September 26, 2017 |
Reception | |
Metacritic | 61 |
OpenCritic | 68 |
IGDB | 68 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Contemporary, Fantasy, Japan |
Series | Blue Reflection |
Blue Reflection | |
---|---|
Blue Reflection | 2017 |
Blue Reflection: Second Light | 2021 |
Blue Reflection Sun | TBA |
Blue Reflection is a singleplayer third-person JRPG game in the Blue Reflection series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KoeiTecmo\BLUE REFLECTION\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/658260/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KoeiTecmo\BLUE REFLECTION\SAVEDATA\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/658260/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Some resolutions not listed; see Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- The game allows completely arbitrary resolutions by editing the .ini file.
Set custom resolution[2] |
---|
|
Custom resolution with fitted UI[3] |
---|
|
Depth of field
- Disabling depth of field may bring performance gains of ~10 FPS.[4]
Disable depth of field[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No mouse support. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese |
Issues fixed
Low bit rate cutscenes
- PC's video cutscenes are at a far lower bit rate.
Use Higher bit rate video cutscene mod[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 30 GB | 35 GB |
Video card (GPU) | Nvidia GeForce GTX 550 Ti DirectX 11 compatible | Nvidia GeForce GTX 960 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (658260) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Enyufiro on 2024-02-24
- Checked the data directory using Gust Tools.
<path-to-game>\DATA\x64\shader
contains a filed namedktgleffect.g1s
. Checked shaders using 3Dmigoto. The vertex shader file with hashef42c8999a7e8f27
contains a variable namedktglViewport
.
- Checked the data directory using Gust Tools.
- ↑ 2.0 2.1 [Optimization Guide] Optimize your frame rate and gameplay on Blue Reflection :: BLUE REFLECTION General Discussions
- ↑ BLUE REFLECTION widescreen fix with UI fitting
- ↑ Special K - v 0.8.47.5 [D3D11 Shader State Profiles] - (10/10/17) :: Special K - "Kaldaien's Mod" - last accessed on 9 June 2023