Bit.Trip Runner
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Developers | |
---|---|
Gaijin Games | |
Engines | |
Atrophy | |
Release dates | |
Windows | February 28, 2011 |
macOS (OS X) | February 28, 2011 |
Linux | December 13, 2011 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Endless runner, Music/rhythm, Platform |
Series | Bit.Trip |
Bit.Trip | |
---|---|
Bit.Trip Beat | 2010 |
Bit.Trip Runner | 2011 |
Bit.Trip Core | 2012 |
Bit.Trip Void | 2012 |
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien | 2013 |
Bit.Trip Fate | 2013 |
Bit.Trip Flux | 2014 |
Runner3 | 2018 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Bit.Trip Runner is a singleplayer endless runner, music/rhythm and platform game in the Bit.Trip series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
GamersGate | ||||
GOG.com | ||||
Humble Store | ||||
Steam | ||||
Developer website (unavailable) | Includes soundtrack. | |||
Mac App Store (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BIT.TRIP RUNNER\ |
macOS (OS X) | $HOME/Library/Application Support/BIT.TRIP RUNNER/ ~/Documents/BIT.TRIP RUNNER/game.cfg |
Linux | $HOME/.gaijin_games/bit.trip.runner/ |
Steam | <Steam-folder>/userdata/<user-id>/63710/remote/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/63710/pfx/[Note 1] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\63710\ |
macOS (OS X) | $HOME/Library/Application Support/BIT.TRIP RUNNER/ ~/Documents/BIT.TRIP RUNNER/game.cfg |
Linux | $HOME/.gaijin_games/bit.trip.runner/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/63710/pfx/[Note 1] |
- The save games are cross-platform
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Always runs in 16:9. 21:9 and wider are stretched 16:9. | ||
Multi-monitor | Stretched from 16:9. | ||
Ultra-widescreen | Stretched from 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | 60 FPS cap. Game also has motion blurring issues with refresh rates above 60 Hz.[citation needed] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The game features multiple different keymaps. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput controllers only. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No sound options whatsoever. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
Configuration
A few further settings are available in the file game.cfg.
Name | Value | Description |
---|---|---|
Fullscreen | Yes, No | Sets whether to run the game in fullscreen or windowed mode. |
Resolution | <width> x <height> x <depth> @ <refresh rate> | Desired resolution in fullscreen, depth and refresh rate are optional. |
WindowSize | <width> x <height> | Desired resolution when windowed. |
VSync | Yes, No | Enables vertical sync. |
EnableVibration | Yes, No | Enables gamepad vibration. |
SoundDevice | Generic Software, plus others based on your sound card. | Requests a specific sound device to be used, can be used to work around driver problems. |
ForceFixedFunction | Yes, No | Offloads some function to the CPU to run on older graphics cards. Not officially supported. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.[1] | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 3 support |
|
Sound (audio device) | Stereo output |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 2.1 compatible Shader model 3 support |
|
Sound (audio device) | Stereo output |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04, 16.04 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 2.1 compatible Shader model 3 support |
|
Sound (audio device) | Stereo output | |
Other | libsdl1.2debian |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/63710/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (63710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ GOG.com - BIT.TRIP Runner - last accessed on 2021-07-24
- "Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up."