Bit.Trip Core
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Developers | |
---|---|
Gaijin Games | |
Windows | Empty Clip Studios |
Engines | |
Atrophy | |
Release dates | |
Windows | October 2, 2012 |
macOS (OS X) | October 2, 2012 |
Taxonomy | |
Monetization | One-time game purchase |
Perspectives | Top-down view |
Genres | Action, Music/rhythm |
Series | Bit.Trip |
Bit.Trip | |
---|---|
Bit.Trip Beat | 2010 |
Bit.Trip Runner | 2011 |
Bit.Trip Core | 2012 |
Bit.Trip Void | 2012 |
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien | 2013 |
Bit.Trip Fate | 2013 |
Bit.Trip Flux | 2014 |
Runner3 | 2018 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BIT.TRIP CORE\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/205060/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BIT.TRIP CORE\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/205060/pfx/[Note 1] |
- The save games are cross-platform
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game always runs in 16:9 | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | Starts In Low Resolution | ||
120+ FPS | More than 60fps causes certain aspects of the game to run at increased speed and desync the first boss |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller can be used in menus, but keyboard prompts will be shown. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 26 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 2.1 compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 26 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 2.1 compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/205060/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (205060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.