Difference between revisions of "Battlestrike: Force of Resistance"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 12: | Line 12: | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 27: | Line 27: | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
+ | |igdb = battlestrike-force-of-resistance | ||
|mobygames = battlestrike-force-of-resistance | |mobygames = battlestrike-force-of-resistance | ||
|wikipedia = Battlestrike#Battlestrike: Force of Resistance | |wikipedia = Battlestrike#Battlestrike: Force of Resistance | ||
Line 78: | Line 79: | ||
|4k ultra hd wsgf award = limited | |4k ultra hd wsgf award = limited | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page] | + | |widescreen resolution notes= See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page] | + | |multimonitor notes = See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page] | + | |ultrawidescreen notes = See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page] | + | |4k ultra hd notes = See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page] | + | |fov notes = See [https://www.wsgf.org/dr/battlestrike-force-resistance/en WSGF page] or [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 108: | Line 109: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Change Field of View|ref=<ref>{{Refcheck|user=AlphaYellow|date=2022-12-15}}</ref>|fix= | ||
+ | # Open {{folder|{{p|game}}\{{file|code.pak}}}} and extract {{file|CameraPlayer.class}}. | ||
+ | # Open {{file|CameraPlayer.class}} with [http://dirty-joe.com/ dirtyJOE - Java Overall Editor]. | ||
+ | # Go to the '''Constant Pool''' tab and change {{code|65}} in {{code|0258: CONSTANT_Float: 65}} to the desired FOV value (horizontal). | ||
+ | # Save the file and overwrite the original. | ||
+ | # Add the modified {{file|CameraPlayer.class}} back to {{file|code.pak}}, overwriting the original as well. | ||
}} | }} | ||
Latest revision as of 14:55, 8 January 2024
Developers | |
---|---|
City Interactive | |
Publishers | |
City Interactive | |
Russia | Noviy Disk |
Engines | |
Chrome Engine 2 | |
Release dates | |
Windows | August 25, 2007 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Europe, Historical, World War II |
Series | Battlestrike, Mortyr |
Key points
- Released as Mortyr III in Eastern Europe.
General information
- Official website from Internet Archive
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. | |||
GamersGate | ||||
Green Man Gaming (unavailable) |
Essential improvements
Skip intro videos
Delete or rename video files[1] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Data\AdditionalOptions.scr[Note 1] <path-to-game>\Data\AudioSettings.scr[Note 1] <path-to-game>\Data\UserControls.scr[Note 1] <path-to-game>\Data\VideoSettings.scr[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See WSGF page. | ||
Multi-monitor | See WSGF page. | ||
Ultra-widescreen | See WSGF page. | ||
4K Ultra HD | See WSGF page. | ||
Field of view (FOV) | See WSGF page or Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Field of view (FOV)
Change Field of View[2] |
---|
|
Anisotropic filtering (AF)
Enable anisotropic filtering[3] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No volume control. | |
Surround sound | ||
Subtitles | Always enabled. See Subtitles. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3 | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Hungarian | Local Retail only. Released as "Mortyr III: Elterelő Hadművelet". Available to donwload. | |||
Polish |
Subtitles
Disable subtitles[3] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | Despite official system requirements, the game uses DirectX 8.[3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP SP2 |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon 8500 Nvidia GeForce 4 128 MB of VRAM DirectX 9.0c compatible | |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Orzelek303 on 2016-09-28
- ↑ Verified by User:AlphaYellow on 2022-12-15
- ↑ 3.0 3.1 3.2 Verified by User:Orzelek303 on 2017-05-15