Difference between revisions of "Azure Striker Gunvolt"
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Marioysikax (talk | contribs) (→Input settings: DirectInput controller rebinding was fixed.) |
Marioysikax (talk | contribs) (Adding postdev note, as they are giving updates once or twice a day and information changes all the time.) |
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{{Infobox game | {{Infobox game | ||
|title = Azure Striker GUNVOLT | |title = Azure Striker GUNVOLT | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{ii}} Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with {{key|F5}}. | {{ii}} Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with {{key|F5}}. | ||
− | {{ii}} With mode where main screen is bigger, it's possible to freely adjust screens position by holding {{key|ALT}} and more important screen is brought to bigger screen space (e.g. pausing). | + | {{ii}} With mode where main screen is bigger, it's possible to freely adjust screens position by holding {{key|ALT}} and more important screen is brought to bigger screen space (e.g. pausing). It's also possible to manually switch screen places with {{key|F6}}. |
{{ii}} If two screen mode is used background space is filled with static image. | {{ii}} If two screen mode is used background space is filled with static image. | ||
{{--}} Some assets are directly ported from 3DS version while others are much higher quality. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. | {{--}} Some assets are directly ported from 3DS version while others are much higher quality. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. |
Revision as of 15:32, 9 September 2015
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | August 28, 2015 |
Warnings
- This game requires an internet connection on launch.
Key points
- No way to quit the game. Has to be forcefully closed with Alt+F4 or by closing window in windowed mode.
- Mostly direct port from 3DS version which brings in some odd design decisions. See Widescreen resolution and Input settings for more information.
- Adds new steam exclusive content compared to 3DS version, including better language options and speedrun mode.[1]
General information
- Official site - English
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with F5.
- With mode where main screen is bigger, it's possible to freely adjust screens position by holding Alt and more important screen is brought to bigger screen space (e.g. pausing). It's also possible to manually switch screen places with F6.
- If two screen mode is used background space is filled with static image.
- Some assets are directly ported from 3DS version while others are much higher quality. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets.
Input settings
- Controller uses Japanese style/Nintendo layout where secondary button (Dualshock O, Xbox B) is used as an confirmation while primary button (Dualshock X, Xbox A) as cancel.
- Xbox/Nintendo button prompts are always shown.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | Audio can only be used with Japanese or English texts. | |||
Portuguese | ||||
Russian |
Issues fixed
Really low FPS
- This should've been dealt with update build 756226. Developer suggests turning off vsync if issue remains.[2]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[1] | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Geforce 512 MB of VRAM DirectX 9.0c compatible |
|
Other | Microsoft Xbox 360 Controller |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/388800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (388800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Azure Striker GUNVOLT Official web site - Steam version
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedbuild756226
Categories:
- Pages with reference errors
- Released games under active development
- Games in development
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)