Difference between revisions of "AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome"
From PCGamingWiki, the wiki about fixing PC games
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(Owlchemy Labs was co-developer and developer of VR, not just Linux Porter. Updated VR support) |
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− | {{Infobox game/row/ | + | {{Infobox game/row/developer|Owlchemy Labs|Aaaaaculus!|ref=<ref>[https://owlchemylabs.com/aaaaaculus/index.html Aaaaaculus! = Aaaaa! + Oculus Rift]</ref>}} |
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− | + | |oculus rift = true | |
− | |oculus rift = | + | |oculus rift notes = DK1 & DK2 only. Titled '''Aaaaaculus!''' in Steam launcher. |
− | |oculus rift notes = Titled | + | |osvr = false |
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− | |windows mixed reality = | + | |windows mixed reality = false |
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Revision as of 18:59, 23 January 2018
Developers | |
---|---|
Dejobaan Games | |
Aaaaaculus! | Owlchemy Labs[1] |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | November 23, 2011 |
macOS (OS X) | November 23, 2011 |
Linux | December 17, 2013 |
AaaaaAAaaaAAAaaAAAAaAAAAA!!! | |
---|---|
A Reckless Disregard for Gravity | 2009 |
For the Awesome | 2011 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Includes the browser version. | |||
Humble Store | Includes the browser version. | |||
Steam | Can be played without Steam running.[3] |
Game data
- Progress from A Reckless Disregard for Gravity can be imported with "Restore Aaaaa Save File" in options menu.
Configuration file and save game data location
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
- Controller works but game doesn't have controller-specific settings so mouse settings carry over and zero deadzone used for analog sticks.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | DK1 & DK2 only. Titled Aaaaaculus! in Steam launcher. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | Direct3D 11 is only for the VR version of the game. |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Notes
References
- ↑ Aaaaaculus! = Aaaaa! + Oculus Rift
- ↑ Verified by User:Vetle on 2017-05-21
- ↑ Verified by User:Vetle on 2016-03-20