A.R.E.S.: Extinction Agenda EX
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Developers | |
---|---|
Extend Studio | |
Publishers | |
Origo Games | |
Aksys Games | |
Engines | |
XNA | |
Release dates | |
Windows | October 3, 2014 |
Taxonomy | |
Monetization | Cross-game bonus |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Stylized |
Themes | Sci-fi |
Series | A.R.E.S.: Extinction Agenda |
A.R.E.S.: Extinction Agenda | |
---|---|
A.R.E.S.: Extinction Agenda | 2010 |
A.R.E.S.: Extinction Agenda EX | 2014 |
This page is for the 2014 remake. For the original game, see A.R.E.S.: Extinction Agenda.
Key points
- A remake of A.R.E.S.: Extinction Agenda, which was previously released for Xbox LIVE Arcade. This remake features extra levels, a second playable character, improved graphics, a new soundtrack, and streamlined gameplay elements.
General information
Availability
Monetization
Type | Notes |
---|---|
Cross-game bonus | All Steam owners of the original A.R.E.S.: Extinction Agenda are given the Apollo drone to use in this game; the drone can only be accessed from a Steam log-in. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\ARES_EX\configs.ini %USERPROFILE%\Documents\ARES_EX\keyboard.configs %USERPROFILE%\Documents\ARES_EX\xinput.configs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/315340/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\ARES_EX\steam-*\save.profile |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/315340/pfx/[Note 1] |
- If the game is being played without a Steam log-in, by default the save file will be stored in the
player
folder instead.
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Stores up to 976.56 KB of game save online (maximum of 10 save files). |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | For unlisted resolutions see Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution.[2] | ||
4K Ultra HD | 3840x2160 cannot be selected in-game; edit configs.ini for 4K resolution.[3] FMV videos are 1280x720.[4] |
||
Field of view (FOV) | 2D game that zooms in or out view at certain points. | ||
Windowed | Toggled from the Options menu under Settings. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Can be forced through your GPU control panel.[5] | ||
Anti-aliasing (AA) | Only forced post-process anti-aliasing such FXAA works.[5] | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Set resolution in configs.ini[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Game Menu is bound to Tab ↹ and an Air-Boost combination are tied to Dash+Up keys and cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput and XInput controllers are supported. | |
Full controller support | ||
Controller remapping | Movement and Aim & Fire controls are respectively bound to left and right analog sticks, and the System Menu and Game Menu are mapped to Start and Back buttons, which cannot be remapped. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | DirectInput controllers references buttons by number. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only and is disabled by default. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, FX | |
Surround sound | ||
Subtitles | All dialogue is text based. | |
Closed captions | ||
Mute on focus lost | Game does not pause when out of focus. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | Intel Core 2 Duo AMD Athlon x2 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce 7600 series ATI Radeon HD 2400 series DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/315340/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (315340) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:AmethystViper on May 20, 2019
- ↑ 2.0 2.1 A.R.E.S. Extinction Agenda EX | WSGF
- ↑ Verified by User:AmethystViper on 2021-11-13
- The highest resolution for the game on a 4K display appears to only go up to 2560x1600 prior to editing the config.ini file manually.
- ↑ Verified by User:AmethystViper on 2020-05-19
- Examined the game's .wmv video files.
- ↑ 5.0 5.1 Verified by User:AmethystViper on December 22, 2018