Fran Bow
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Killmonday Games | |
Engines | |
GameMaker | |
Release dates | |
Windows | August 27, 2015 |
macOS (OS X) | August 27, 2015 |
Linux | August 27, 2015 |
Reception | |
Metacritic | 70 |
OpenCritic | 62 |
IGDB | 75 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | Flip screen, Side view |
Controls | Point and select |
Genres | Adventure, Adventure |
Art styles | Cartoon |
Themes | Fantasy |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Fran_Bow\savedata.ini |
macOS (OS X) | |
Linux | ~/.config/Fran_Bow/savedata.ini |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Fran_Bow\savedata.ini |
macOS (OS X) | |
Linux | ~/.config/Fran_Bow/savedata.ini |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Originally designed for 854x480.[1] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Highest available resolution is 1920x1080.[2] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate is capped at 30 FPS.[3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music volume can be adjusted. Sound Effects can only be toggled. | |
Surround sound | ||
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Spanish | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | OS X and Linux only. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | 1.7 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | Nvidia GeForce GTX 260 ATI Radeon 4870 HD 512 MB of VRAM |
|
Sound (audio device) | DirectX Compatible Sound Card. |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | ATI Radeon HD 4850 Nvidia GeForce GT 120 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 1.7 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | Nvidia GeForce GTX 260 ATI Radeon 4870 HD 512 MB of VRAM |
References
- ↑ Fran Bow Community Discussion, Changelog, page 1, post 3 - Forum - GOG.com - last accessed on May 21, 2016
- "You can now choose between different resolutions (Note: The game was drawn originally at 854x480)"
- ↑ 1440p Resolution? :: Fran Bow General Discussion - last accessed on May 21, 2016
- "As you probably already know, the only controls for resolution are present in the Options menu off the Fran Bow Main menu, and you can only select up to a resolution of 1920 x 1080 in either full screen or windowed mode. There are no other tweaks available to change the resolution of the game."
- ↑ Changelog? :: Fran Bow General Discussion, post #3 - last accessed on May 21, 2016