Trine 4: The Nightmare Prince
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Frozenbyte | |
Publishers | |
Modus Games | |
Release dates | |
Windows | October 8, 2019 |
Trine | |
---|---|
Trine | 2009 |
Trine 2 | 2011 |
Trine Enchanted Edition | 2014 |
Trine 3: The Artifacts of Power | 2015 |
Trine 4: The Nightmare Prince | 2019 |
Trine 5: A Clockwork Conspiracy | 2023 |
General information
- Official website
- Publisher Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Trine4\ |
Steam | <Steam-folder>\userdata\<user-id>\690640\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Trine4\ |
Steam | <Steam-folder>\userdata\<user-id>\690640\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Depth of field
Disable depth of field through the config file[1] |
---|
|
Anti-aliasing (AA)
Modify options.txt[2] |
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|
Input settings
Audio settings
Localizations
- Text and spoken language are separately selectable.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
- Simultaneous local and online play is supported.[3]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Issues unresolved
Rotate Object Left/Right controller and key bindings not visible
- Rotate Object Left/Right controller and key bindings only become visible after the player resets all bindings.
Use the Reset All option.[4] |
---|
Issues fixed
Analog movement does not stop player character when moved down
- When using analog movement, pushing the analog control down may not stop the player character as intended.
Enable Improved deadzoning for movement in the game options[5] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7/8/10 | |
Processor (CPU) | Intel Quad-Core 2.0 GHz Dual-Core 2.6 GHz |
Intel i7-4770 AMD FX-8350 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 16 GB | |
Video card (GPU) | NVIDIA GeForce GTX 560 AMD Radeon HD 5700 DirectX 11 compatible | NVIDIA GeForce GTX 960 AMD Radeon R9 280 |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/690640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (690640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Keith on 2019-10-11
- ↑ Verified by User:Expack3 on 2019-10-15
- ↑ Co-Optimus - Trine 4: The Nightmare Prince - last accessed on 2019-10-09
- "Play through the entire campaign with up to four players locally (couch co-op), online, or a mix of the two (combo co-op)."
- ↑ Steam Community Announcement - First patch is now live! (Build 8032) - last accessed on 2019-10-12
- "Rotate Object Left/Right bind only becomes visible after user Resets all Keybindings"
- ↑ Steam Community Discussion - Official Bug Thread! - last accessed on 2019-10-09
- "PROBLEM SOLVED:
Function can be toggled in options -> Improved deadzoning for movement'
The analog stick doesnt register as 'down' for standing still.
Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right."
- "PROBLEM SOLVED:
- ↑ Verified by User:Expack3 on 2019-10-09
- Checked game's output log.