Shadow Warrior (1997)
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Developers | |
---|---|
3D Realms | |
Publishers | |
GT Interactive | |
Devolver Digital | |
Engines | |
Build | |
Release dates | |
DOS | May 13, 1997 |
Mac OS (Classic) | October 1, 1997 |
Windows | November 15, 2012 |
macOS (OS X) | November 15, 2012 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Shadow Warrior | |
---|---|
Shadow Warrior (1997) | 1997 |
Shadow Warrior Classic Redux | 2013 |
Shadow Warrior (2013) | 2013 |
Viscera Cleanup Detail: Shadow Warrior | 2013 |
Shadow Warrior 2 | 2016 |
Shadow Warrior 3 | 2022 |
For the enhanced version, see Shadow Warrior Classic Redux. For the reboot, see Shadow Warrior (2013).
General information
Availability
Essential improvements
Source ports
- JFSW - allows for OpenGL rendering. Support high resolution textures. Doesn't work with Steam version.
- SWP - offers limited widescreen support, anisotropic filtering, vsync.
Game data
Configuration file(s) location
{{Game data| Template:Game data/row
Save game data location
{{Game data| Template:Game data/row
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1.8 GHz Processor | |
System memory (RAM) | ||
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | DirectX 7 Compatible 3D Graphics Card |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 or later | |
Processor (CPU) | Intel Core Duo 2 GHz+ | |
System memory (RAM) | ||
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 64 MB of video memory |