Silent Hill 3
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Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds the ability to save at any time during the game
- Greater resolution textures than PS2
- Key remapping implemented
- Sluggish and clunky camera/keyboard controls
Availability
- The first four Silent Hill games have never been released on digital distribution platforms for PC.
Video settings
Widescreen resolution
Instructions |
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FoV
Instructions |
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Input settings
Controller support
Xpadder works with Silent Hill 3, which some find better than keyboard controls in this game. A pre-made profile can be found here. The game also supports DirectInput controllers.
Audio settings
Issues and fixes
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases.
- Low resolution Depth of Field effect. Also, no options to crank it up or turn it off.
- If using anti aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).
- Rendering resolution (usually found under Inventory > Options > Configuration) is actually internal framebuffer resolution. Use it to match your display resolution.
- By default, the game creates savegames in its own folder. This can cause issues for users with non-elevated privileges. The workaround is to change the default save location by modifying the registry.
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | Windows 98/2000/ME/XP | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 4.7 GB free | 6 GB free |
Video card (GPU) | GeForce3 Ti Radeon 8500 | GeForce4 Ti GeForce FX |
Sound (audio device) | DirectX compatible sound card |