Templar Battleforce
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Developers | |
---|---|
Trese Brothers | |
Engines | |
Cocos2d-x[1] | |
Release dates | |
Windows | September 21, 2015 |
macOS (OS X) | September 21, 2015[citation needed] |
Linux | September 21, 2015[citation needed] |
Taxonomy | |
Pacing | Turn-based |
Perspectives | Top-down view |
Controls | Point and select |
Themes | Sci-fi, Space |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TemplarBattleforce |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TemplarBattleforce |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Enabling or resizing requires game restart | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All dialog is text only. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 10 |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | OpenGL 2.0 compatible | |
Other | MS Visual Studio C++ Runtime 2012 x86 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8 | 10.9, 10.10, 10.11 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |
References
- ↑ Cocos Creator & Cocos2d-x — Cocos 10th Anniversary Blessings From The Industry - last accessed on 2021-04-11
- "Cocos has been critical to the success of our studio, Trese Brothers. We’ve used the engine to build our most successful Steam (Win32/Mac OS X/Linux) games as well as the mobile ports for iTunes and Google Play. Projects like “Heroes of Steel,” “Templar Battleforce” and “Star Traders: Frontiers” would not have been possible without Cocos."