Teleglitch: Die More Edition
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Test3 Projects | |
Publishers | |
Paradox Interactive | |
Release dates | |
Windows | November 23, 2012 |
macOS (OS X) | November 23, 2012 |
Linux | November 23, 2012 |
Reception | |
Metacritic | 78 |
IGDB | 90 |
Key points
- Save games are only written at the end of a level. Quitting at any other time will discard all (including saved) progress.
- Frame rate is capped at 30 FPS.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.lua[Note 1] |
macOS (OS X) | <path-to-game>/settings.lua |
Linux | <path-to-game>/settings.lua |
-
settings.lua
stores the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\exitsave*[Note 1] <path-to-game>\Saves\[Note 1] |
macOS (OS X) | <path-to-game>/exitsave* |
Linux | <path-to-game>/exitsave* |
- One can only save and exit at the end of the level. Exiting at any other time will discard all (including saved) progress.
-
exitsave*
stores the save game data. -
Saves
stores the unlocked info.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 lock. | ||
Multi-monitor | Game only uses one monitor and is still locked to 4:3. Additionally, horizontal mouse movements becomes extremely slow to the point where the game is unplayable. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Frame rate is capped at 30 FPS.[1] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Single sound slider. | |
Surround sound | ||
Subtitles | No Speech. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Frame rate is capped to 30 FPS
- Frame rate is capped at 30 FPS and cannot be changed. The developer has no plans to fix this.[1]
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP or later | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Nvidia GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Nvidia GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Nvidia GeForce 6600 or equivalent (OpenGL compatible card) 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).