Golden Axe
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Revision as of 15:20, 14 May 2021 by Brownderby (talk | contribs)
This page is for the original DOS release. For the emulated Sega Mega Drive version, see Golden Axe (2010).
Developers | |
---|---|
Sega AM1 | |
DOS | John Sanderson[1] |
DOS | Kenn Sanderson[1] |
Publishers | |
Sega | |
Virgin Games | |
Release dates | |
DOS | 1990 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Brawler |
Art styles | Pixel art |
Themes | Fantasy |
Series | Golden Axe |
Golden Axe | |
---|---|
Golden Axe | 1990 |
Golden Axe (2003) | 2003 |
Golden Axe (Genesis) | 2010 |
Golden Axe II | 2010 |
Golden Axe III | 2012 |
Golden Axed: A Cancelled Prototype | 2020 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Prompts for copy protection answers from the manual. |
Game data
- This game does not have any save data or configuration files.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x200 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | 35 fps frame rate cap.[2] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | Available as a control type for gameplay but not used in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Menus are keyboard-only. | |
Controller remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Everything is text-based. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Shared screen |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | Tandy, Hercules, CGA, EGA, MCGA, VGA |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2.1 | |
Processor (CPU) | ||
System memory (RAM) | 512 KB | |
Hard disk drive (HDD) |
References
- ↑ 1.0 1.1 Golden Axe Screenshots for DOS - MobyGames
- ↑ Verified by User:Quiet Bob on September 4, 2019
- Checked with RTSS and DOSBox using output=openglnb