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Key points
- Re-released on GOG.com as Homeworld: Emergence due to "Cataclysm" being a registered trademark of Blizzard Entertainment.[1]
- Remastered version unlikely due to source code being lost.[2]
General information
- Encyclopedia Hiigara - A wiki for everything Homeworld related
- Homeworld Shipyards - A fairly old but big Homeworld fan site
- GOG.com Support Page
Availability
Essential improvements
Patches
A full list of all available patches can be found here.
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Widescreen can be enabled by changing the ScreenHeight and ScreenWidth registry keys in HKEY_LOCAL_MACHINE\Software\Sierra On-Line\Cataclysm
.
Widescreen mode requires the use of the OpenGL renderer as D3D has rendering errors with widescreen. Enabling OpenGL can be found further down the page in the "Issues Fixed" section.
For Windows 10 x64 you need to be run the program as Admin for the registry entries to be created (right click properties on the application under compatibility set run as administrator).[citation needed]
Set resolution in registry[citation needed]
|
- Go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Sierra On-Line\Cataclysm
- Edit the
ScreenHeight and ScreenWidth values to match your chosen resolution.
- If the resolution doesn't take effect after doing the above, try running the game in Administrator mode.
|
Add -window
to the game's path. For borderless fullscreen windowed mode add -noBorder
as well. If you do not use -noBorder
you must run the game at less than maximum screen resolution or it will crash.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
German |
|
|
|
Retail only |
Network
Multiplayer types
Connection types
Issues fixed
a. Use OpenGL rendering
b. Run the game with command line options /nofastfe /noglddraw
Enabling OpenGL rendering on Windows 8 and later
OpenGL rendering can solve severe lag problems in menus but in order to get OpenGL to work you need NT4 compatibility mode. This is problematic on Windows 8 and Windows 10 because NT4 compatibility mode is no longer offered by default. For Windows 8 and later use the Homeworld hardware acceleration fix to apply NT4 compatibility mode. Download the zip file. Extract the contents and follow the instructions in the readme.txt.
Game runs on wrong screen (multi monitor set up)
Simplest fix is to use the Windows shortcut SHIFT+WINDOWS KEY+ARROW KEY to move the game to the screen of your choice. You may have to alt tab back to the game afterwards.
Other information
Command line parameters
- The following command-line parameters may improve quality on newer systems, or enable extra functionality:
Parameter |
Description |
/triple |
Enables OpenGL triple buffering, improves graphical quality and removes flickering at higher resolutions. Use unless it causes problems. |
/enable3DNow |
Enables the 3DNow processor instruction set if available. Use unless it causes problems. |
/enableSSE |
Enables the SSE processor instruction set if available. Use unless it causes problems. |
/disableAVI |
Disables the intro movies when the game starts. |
/nofastfe |
Disables the fast graphical frontend. Use this only when having graphical problems like flickering |
/noglddraw |
Don't use DirectDraw to setup OpenGL renderers. Try this is you're having problems getting OpenGL to work. |
/safeGL |
Don't use possibly buggy optimized features of OpenGL for rendering. Try this if you're having problems getting OpenGL to work. |
/heap BYTES |
Allows the game to use up to BYTES bytes RAM for the heap since by default the game isn't allowed to use much. 256 MB should suffice: /heap 268435456 but if you have more, try raising it to 1 GB: /heap 1073741824 |
API
Technical specs |
Supported |
Notes |
Direct3D |
|
|
OpenGL |
1.1 |
|
Software renderer |
|
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, NT 4.0 |
98 |
Processor (CPU) |
Intel Pentium II 233 MHz
| Intel Pentium II 350 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
80 MB |
600 MB |
Video card (GPU) |
4 MB of VRAM
| 12 MB of VRAM |
References