Difference between revisions of "Gal*Gun 2"
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|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = By editing GameUserSettings.ini, and the Engine.ini, you can get a non-cropped 21:9. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 74: | Line 74: | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Borderless Fullscreen isn't an option. Can change between Exclusive Fullscreen and Borderless Fullscreen by editing a configuration file. Check [[ | + | |borderless windowed notes = Borderless Fullscreen isn't an option. Can change between Exclusive Fullscreen and Borderless Fullscreen by editing a configuration file. Check [[Glossary:Windowed|Windowed]]/[[Glossary:Borderless fullscreen windowed|Borderless]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Can be force changed by GPU control panel, or by editing a configuration file. Check [[ | + | |anisotropic notes = Can be force changed by GPU control panel, or by editing a configuration file. Check [[Glossary:Anisotropic_filtering_(AF)|Anisotropic filtering]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Can only be changed by editing a configuration file. Check [[ | + | |antialiasing notes = Can only be changed by editing a configuration file. Check [[Glossary:Anti-aliasing (AA)|Anti-Aliasing (AA)]]. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Can be force enabled by GPU control panel, or by editing a configuration file. Check [[ | + | |vsync notes = Can be force enabled by GPU control panel, or by editing a configuration file. Check [[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Framerate | + | |120 fps notes = Framerate uncapped by default. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultrawide (21:9 or Higher)]]=== | ||
+ | {{Fixbox|ref={{cn|date=August 2019}}|fix= | ||
+ | |||
+ | {{Image|GalGun2UW.png|21:9 Screenshot with the aforementioned tweaks}} | ||
+ | |||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>GameUserSettings.ini</code>. | ||
+ | # Change <code>ResolutionSizeX=xxxx</code>, <code>LastUserConfirmedResolutionSizeX=xxxx</code>, and <code>DesiredScreenWidth=xxxx</code> with your desired Horizontal Resolution (Example: 2560 for a 1080p 21:9 display, or 3840 for a 1080p 32:9 display) | ||
+ | # Change <code>ResolutionSizeY=xxxx</code>, <code>LastUserConfirmedResolutionSizeY=xxxx</code>, and <code>DesiredScreenHeight=xxxx</code> with your desired Vertical Resolution (Example: 1080 for a 1080p 21:9/32:9 display) | ||
+ | # Set <code>bUseDesiredScreenHeight=</code> to True | ||
+ | # In the bottom of <code>Engine.ini</code>, add a new line called "[/Script/Engine.LocalPlayer]", and below that, add <code>AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code> | ||
+ | #Save both <code>Engine.ini</code> and <code>GameUserSettings.ini</code> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Whether or not the AspectRatioAxisConstraint tweak affects the VR Mode DLC, hasn't been tested yet. | ||
+ | {{ii}} It will also affect the Field of View when playing on a 16:9 resolution as well. | ||
+ | |||
}} | }} | ||
Revision as of 18:30, 17 August 2019
Developers | |
---|---|
Inti Creates | |
Publishers | |
PQube Limited | |
Release dates | |
Windows | July 20, 2018 |
Gal*Gun | |
---|---|
Gal*Gun: Double Peace | 2016 |
Gal*Gun VR | 2017 |
Gal*Gun 2 | 2018 |
Gal*Gun Returns | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGun2\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Ultrawide (21:9 or Higher)
Instructions[citation needed] |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
VR support
- VR requires the purchase of a DLC.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Can be made working on WMR using ReVive. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Tweaks
Anti-Aliasing
Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts and flicker. This can be changed between FXAA and TAA by adding "[/Script/Engine.RendererSettings]r.DefaultFeature.AntiAliasing=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", and by changing between 1 or 2. You also have the option of disabling AA entirely, and instead use downsampling from a high resolution (Such as 2160p/4K).
Windowed/Borderless
Gal*Gun 2 doesn't have an individual borderless fullscreen option, alongside Fullscreen and Windowed, but this can be changed between Exclusive Fullscreen and Borderless Fullscreen by editing the "GameUserSettings.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor"
Vertical Sync
This can be achieved by forcing VSync in the GPU control panel, or by adding "[SystemSettings] r.VSync=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor".
Anisotropic Filtering
This can be achieved by forcing Anisotropic Filtering in the GPU control panel, or by adding "[TextureQuality@3]r.MaxAnisotropy=16" to the Scalability.ini file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", alongside changing 16 to the multiplier that you want (Such as 2, 4, 8, or 16).
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-4670 AMD FX 8350 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon RX 570 DirectX 11 compatible | Nvidia GeForce GTX 1080 AMD Radeon RX 480 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.