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Difference between revisions of "Shrek 2: Team Action"

From PCGamingWiki, the wiki about fixing PC games
m (Undo revision 723368 by Mrpenguinb (talk))
Tag: Undo
(Undo revision 722890 by Garrbot (talk) Your bot is fucking retarded, you CAN hack this game for windowed or borderless, but apparently hurrrr garrbot think hack = false)
Tag: Undo
Line 21: Line 21:
  
 
'''Key points'''
 
'''Key points'''
{{--}} The game's built-in Vsync limits gameplay to 38FPS, while cutscenes are unaffected. See [[#High frame rate|High frame rate]].
+
{{--}} The game's built-in Vsync limits gameplay to 38FPS, while cutscenes are unaffected. See [[#High frame rate|High frame rate]].
  
 
'''General information'''
 
'''General information'''
Line 28: Line 28:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail |  | DRM-free | CD-ROM used only for installation. | | Windows }}
+
{{Availability/row| Retail |  | drm-free | CD-ROM used only for installation. | | Windows }}
 
}}
 
}}
 
{{ii}} This game is not available digitally.
 
{{ii}} This game is not available digitally.
Line 62: Line 62:
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See the [http://www.wsgf.org/dr/shrek-2-team-action/en WSGF entry].
 
|fov notes                  = See the [http://www.wsgf.org/dr/shrek-2-team-action/en WSGF entry].
|windowed                  = false
+
|windowed                  = hackable
|windowed notes            =  
+
|windowed notes            = See [https://pcgamingwiki.com/wiki/Glossary:Windowed#Windows Windowed].
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = See [https://pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed#Windows Borderless fullscreen windowed].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Force in GPU control panel.
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FSAA]]
 
|antialiasing notes        = [[FSAA]]
Line 73: Line 73:
 
|vsync notes                = Game's default Vsync limits gameplay to 38FPS while cutscenes are uncapped. See [[Glossary:Vertical sync (Vsync)#Force Vsync|Force Vsync]].
 
|vsync notes                = Game's default Vsync limits gameplay to 38FPS while cutscenes are uncapped. See [[Glossary:Vertical sync (Vsync)#Force Vsync|Force Vsync]].
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = See [[#High frame rate|High frame rate]].
+
|60 fps notes              = See [[#High frame rate|High frame rate]].  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = See [[#High frame rate|High frame rate]].
+
|120 fps notes              = See [[#High frame rate|High frame rate]].  
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 89: Line 89:
 
# Save and close the file.
 
# Save and close the file.
  
'''Notes'''
 
 
{{++}} Significantly improves loading times.
 
{{++}} Significantly improves loading times.
 
{{ii}} Camera sensitivity is increased with higher FPS.
 
{{ii}} Camera sensitivity is increased with higher FPS.
Line 115: Line 114:
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = DirectInput and XInput.
+
|controller support notes  = DirectInput and X-Input.
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  

Revision as of 02:38, 13 April 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

This page is for the PC port of the console game developed by Luxoflux. For the original PC game developed by KnowWonder, see Shrek 2: The Game.

Shrek 2: Team Action
Shrek 2: Team Action cover
Developers
Luxoflux
Windows Beenox
Publishers
Activision
Release dates
Windows October 26, 2004
Shrek 2: Team Action on Wikipedia
Shrek
Subseries of DreamWorks
Shrek Game Land Activity Center 2001
Shrek 2 Activity Center: Twisted Fairy Tale Fun 2004
Shrek 2: The Game 2004
Shrek 2: Team Action 2004
Shrek SuperSlam 2005
Shrek the Third 2007
Shrek's Carnival Craze 2008
Shrek Forever After 2010

Key points

The game's built-in Vsync limits gameplay to 38FPS, while cutscenes are unaffected. See High frame rate.

General information

MobyGames entry

Availability

Source DRM Notes Keys OS
Retail
DRM-free
CD-ROM used only for installation.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>\Game\Save\[Note 1]

Video settings

Launcher graphics settings.
Launcher graphics settings.
Frame rate can drop in detailed environments; can be offset by enabling "distance clipping" in the launcher and adjusting accordingly.

Template:Video settings

High frame rate

Unlock FPS[1]
  1. Go to <path-to-game>\Game\.
  2. Open Shrek 2.exe in a hex editor, e.g. HxD.
  3. Search for 7C 46 83 F9 06 7D 41 and replace it with 7C 00 83 F9 06 7D 00.
  4. Save and close the file.
Significantly improves loading times.
Camera sensitivity is increased with higher FPS.
Fiona's time stopping ability lasts for less time the higher the FPS, there may also be other minor issues.

Input settings

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
Up to one keyboard/mouse player is allowed to play.
LAN play
Online play

Issues unresolved

Audio issues

Sound effects are faint compared to music and voices, even when all sliders are maxed out and the music can cut out at random.
Tested on Windows 10 64-bit.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 900 MB
Video card (GPU) 32 MB of VRAM
DirectX 9.0c compatible

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References