Difference between revisions of "Shrek 2: Team Action"
From PCGamingWiki, the wiki about fixing PC games
(→Video settings: no need for individual directions for windowed, seeing as dxwnd, 3danalyzer, and even d3dwindower work for this game) |
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|fov notes = See the [http://www.wsgf.org/dr/shrek-2-team-action/en WSGF entry]. | |fov notes = See the [http://www.wsgf.org/dr/shrek-2-team-action/en WSGF entry]. | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = See | + | |windowed notes = See [https://pcgamingwiki.com/wiki/Glossary:Windowed#Windows Windowed]. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = See | + | |borderless windowed notes = See [https://pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed#Windows Borderless fullscreen windowed]. |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = Force in GPU control panel. | |anisotropic notes = Force in GPU control panel. |
Revision as of 01:35, 4 April 2019
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This page is for the PC port of the console game developed by Luxoflux. For the original PC game developed by KnowWonder, see Shrek 2: The Game.
Developers | |
---|---|
Luxoflux | |
Windows | Beenox |
Publishers | |
Activision | |
Release dates | |
Windows | October 26, 2004 |
Shrek | |
---|---|
Subseries of DreamWorks | |
Shrek Game Land Activity Center | 2001 |
Shrek 2 Activity Center: Twisted Fairy Tale Fun | 2004 |
Shrek 2: The Game | 2004 |
Shrek 2: Team Action | 2004 |
Shrek SuperSlam | 2005 |
Shrek the Third | 2007 |
Shrek's Carnival Craze | 2008 |
Shrek Forever After | 2010 |
Key points
- The game's built-in Vsync limits gameplay to 38FPS, while cutscenes are unaffected. See High frame rate.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD-ROM used only for installation. |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Game\Save\[Note 1] |
Video settings
- Frame rate can drop in detailed environments; can be offset by enabling "distance clipping" in the launcher and adjusting accordingly.
High frame rate
Unlock FPS[1] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op Up to one keyboard/mouse player is allowed to play. |
||
LAN play | ||||
Online play |
Issues unresolved
Audio issues
- Sound effects are faint compared to music and voices, even when all sliders are maxed out and the music can cut out at random.
- Tested on Windows 10 64-bit.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 800 MHz AMD Athlon 800 MHz |
|
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 900 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).