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Difference between revisions of "Shrek 2: Team Action"

From PCGamingWiki, the wiki about fixing PC games
(article overhaul)
(updates)
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'''Key points'''
 
'''Key points'''
{{--}} In fullscreen mode, framerate is locked at 38FPS during gameplay, while in-engine cutscenes are inexplicably uncapped.  See [[#Windowed|Windowed]].
+
{{--}} The game's built-in Vsync limits gameplay to 38FPS, while cutscenes are unaffected.  See [[#High frame rate|High frame rate]].
  
 
'''General information'''
 
'''General information'''
Line 64: Line 64:
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use '''[https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]'''.
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Force in GPU control panel.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Labelled as simply "Full screen anti-aliasing".
|vsync                      = false
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = Game's default Vsync limits gameplay to 38FPS while cutscenes are uncapped.  See [[#High frame rate|High frame rate]].
|60 fps                    = true
+
|60 fps                    = hackable
|60 fps notes              = While in full-screen, gameplay is capped at 38 FPS, while cutscenes are not.  See [[#Windowed|Windowed]].
+
|60 fps notes              =
|120 fps                    = unknown
+
|120 fps                    = hackable
|120 fps notes              =  
+
|120 fps notes              = Due to the game randomly resetting the 38FPS cap, it is not known if higher framerates will have any adverse gameplay effects.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 83: Line 83:
  
 
===Windowed===
 
===Windowed===
{{Fixbox|description=Play in Windowed mode|fix=
+
{{Fixbox|description=Play in windowed mode|fix=
 
# Open '''[https://sourceforge.net/projects/dxwnd/ DxWnd]''', click on '''Edit''', then '''Add'''.
 
# Open '''[https://sourceforge.net/projects/dxwnd/ DxWnd]''', click on '''Edit''', then '''Add'''.
 
# Type in a name, and browse for the .exe file path, which is <code>{{p|game}}\Game\Shrek 2.exe</code>.
 
# Type in a name, and browse for the .exe file path, which is <code>{{p|game}}\Game\Shrek 2.exe</code>.
 
# Set the preferred coordinates, size, and monitor if needed.
 
# Set the preferred coordinates, size, and monitor if needed.
 
# Specify the DirectX version if it's not automatically detected.
 
# Specify the DirectX version if it's not automatically detected.
{{ii}}Game will run at your monitor's refresh rate, but will reset to 38FPS after certain cutscenes; triggering another cutscene will bring 60FPS back.
+
{{ii}}Game will run at the resolution selected in the launcher, and then upscaled or downscaled to the output window specified in DxWnd.
 +
}}
 +
 
 +
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 +
{{Fixbox|description=Force monitor refresh rate|fix=
 +
# Force Vsync in your your GPU control panel.
 +
'''Notes'''
 +
{{ii}}Game will run at your monitor's refresh rate, but will reset to 38FPS randomly; triggering another cutscene will bring 60FPS back, but may not last long.
 +
{{ii}}Due to the unpredictability and randomness of the game's frame limiter activating, it is unknown if higher framerates will introduce timing related bugs.
 
}}
 
}}
  
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|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
Line 186: Line 194:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = true
 +
|local play players  = 4
 +
|local play modes    = Co-op
 +
|local play notes    = Up to one keyboard/mouse player is allowed to play.
 +
|lan play            = unknown
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = unknown
 +
|online play players  =
 +
|online play modes    =
 +
|online play notes    =
 +
|asynchronous        =
 +
|asynchronous notes  =
 
}}
 
}}
  

Revision as of 17:15, 1 April 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

This page is for the PC port of the console game developed by Luxoflux. For the original PC game developed by KnowWonder, see Shrek 2: The Game.

Shrek 2: Team Action
Shrek 2: Team Action cover
Developers
Luxoflux
Windows Beenox
Publishers
Activision
Release dates
Windows October 26, 2004
Shrek 2: Team Action on Wikipedia
Shrek
Subseries of DreamWorks
Shrek Game Land Activity Center 2001
Shrek 2 Activity Center: Twisted Fairy Tale Fun 2004
Shrek 2: The Game 2004
Shrek 2: Team Action 2004
Shrek SuperSlam 2005
Shrek the Third 2007
Shrek's Carnival Craze 2008
Shrek Forever After 2010

Key points

The game's built-in Vsync limits gameplay to 38FPS, while cutscenes are unaffected. See High frame rate.

General information

MobyGames entry

Availability

Source DRM Notes Keys OS
Retail
DRM-free
CD-ROM used only for installation.
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>\Game\Save\[Note 1]

Video settings

Launcher graphics settings.
Launcher graphics settings.
Framerate can drop in detailed environments, can be offset by enabling "distance clipping" in the launcher and adjusting accordingly.

Template:Video settings

Windowed

Play in windowed mode
  1. Open DxWnd, click on Edit, then Add.
  2. Type in a name, and browse for the .exe file path, which is <path-to-game>\Game\Shrek 2.exe.
  3. Set the preferred coordinates, size, and monitor if needed.
  4. Specify the DirectX version if it's not automatically detected.
Game will run at the resolution selected in the launcher, and then upscaled or downscaled to the output window specified in DxWnd.

High frame rate

Force monitor refresh rate
  1. Force Vsync in your your GPU control panel.

Notes

Game will run at your monitor's refresh rate, but will reset to 38FPS randomly; triggering another cutscene will bring 60FPS back, but may not last long.
Due to the unpredictability and randomness of the game's frame limiter activating, it is unknown if higher framerates will introduce timing related bugs.

Input settings

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
Up to one keyboard/mouse player is allowed to play.
LAN play
Online play

Issues unresolved

Audio issues

Sound effects are faint compared to music and voices, even when all sliders are maxed out and the music can cut out at random.
Tested on Windows 10 64-bit.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 900 MB
Video card (GPU) 32 MB of VRAM
DirectX 9.0c compatible

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References