Difference between revisions of "Tom Clancy's Rainbow Six"
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{{Series|Rainbow Six}} | {{Series|Rainbow Six}} | ||
+ | |||
+ | ==Game data== | ||
+ | {{Game Location Table| | ||
+ | {{Game Location Table/row||}} | ||
+ | }} | ||
+ | === [[Save game cloud syncing]] === | ||
+ | {{Save game cloud syncing | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |gamesave manager = true | ||
+ | |gamesave manager notes= | ||
+ | }} | ||
+ | |||
+ | ==Video settings== | ||
+ | {{Video settings | ||
+ | |wsgf link = | ||
+ | |widescreen wsgf award = unknown | ||
+ | |multimonitor wsgf award = unknown | ||
+ | |ultrawidescreen wsgf award = unknown | ||
+ | |4k ultra hd wsgf award = unknown | ||
+ | |widescreen resolution = unknown | ||
+ | |widescreen resolution notes= | ||
+ | |multimonitor = unknown | ||
+ | |multimonitor notes = | ||
+ | |ultrawidescreen = unknown | ||
+ | |ultrawidescreen notes = | ||
+ | |4k ultra hd = unknown | ||
+ | |4k ultra hd notes = | ||
+ | |fov = unknown | ||
+ | |fov notes = | ||
+ | |windowed = unknown | ||
+ | |windowed notes = | ||
+ | |borderless windowed = unknown | ||
+ | |borderless windowed notes = | ||
+ | |anisotropic = unknown | ||
+ | |anisotropic notes = | ||
+ | |antialiasing = unknown | ||
+ | |antialiasing notes = | ||
+ | |vsync = unknown | ||
+ | |vsync notes = | ||
+ | }} | ||
+ | |||
+ | ==Input settings== | ||
+ | {{Input settings | ||
+ | |key remap = unknown | ||
+ | |key remap notes = | ||
+ | |acceleration option = unknown | ||
+ | |acceleration option notes = | ||
+ | |mouse menu = unknown | ||
+ | |mouse menu notes = | ||
+ | |invert mouse y-axis = unknown | ||
+ | |invert mouse y-axis notes = | ||
+ | |controller support = unknown | ||
+ | |controller support notes = | ||
+ | |full controller = unknown | ||
+ | |full controller notes = | ||
+ | |controller remap = unknown | ||
+ | |controller remap notes = | ||
+ | |invert controller y-axis = unknown | ||
+ | |invert controller y-axis notes= | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
+ | }} | ||
+ | |||
+ | ==Audio settings== | ||
+ | {{Audio settings | ||
+ | |separate volume = true | ||
+ | |separate volume notes = | ||
+ | |surround sound = unknown | ||
+ | |surround sound notes = | ||
+ | |subtitles = false | ||
+ | |subtitles notes = Briefing only. | ||
+ | |closed captions = false | ||
+ | |closed captions notes = | ||
+ | |mute on focus lost = unknown | ||
+ | |mute on focus lost notes = | ||
+ | |eax support = unknown | ||
+ | |eax support notes = | ||
+ | }} | ||
== Issues And Fixes == | == Issues And Fixes == | ||
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=== Software Rendering === | === Software Rendering === | ||
− | The software renderer in Eagle Watch doesn't support transparent windows, while the main game used a semi-transparent grill to show windows instead. | + | The software renderer in Eagle Watch doesn't support transparent windows, while the main game used a semi-transparent grill to show windows instead. The result is that enemies can see and kill through windows. |
+ | |||
+ | This only affects old systems without a 3D accelerator. |
Revision as of 16:05, 20 November 2013
Developers | |
---|---|
Red Storm Entertainment | |
Publishers | |
Ubisoft | |
Mac OS | MacSoft |
Release dates | |
Windows | August 21, 1998 |
Mac OS (Classic) | December 8, 1999 |
⤏ Go to series page | |
Subseries of Tom Clancy | |
Rainbow Six | 1998 |
Rainbow Six: Rogue Spear | 1999 |
Rainbow Six: Covert Ops Essentials | 2000 |
Rainbow Six: Take-Down | 2001 |
Rainbow Six: Rogue Spear: Black Thorn | 2001 |
Rainbow Six 3: Raven Shield | 2003 |
Rainbow Six: Lockdown | 2006 |
Rainbow Six: Vegas | 2006 |
Rainbow Six: Vegas 2 | 2008 |
Rainbow Six Siege | 2015 |
Rainbow Six Extraction | 2022 |
Game data
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Input settings
Audio settings
Issues And Fixes
Black Screen
A black screen can sometime occur when running the game. This may be caused by not being able to run cinematics correctly. Disable cinematics to fix this issue.
Crashes at Startup
In the root of your installation directory, there should be a Sherman.log
file. If your game is crashing, errors should be reported here.
Renderer::CreateBuffers() failed
If you see the message Renderer::CreateBuffers() failed during ClearBuffers() : Blt() in file C:\Develop\Common\Renderer\renderer.cpp at line 1330
Error = "An exception was encountered while performing the requested operation."
in your Sherman.log file and you are using an Nvidia card, try updating your drivers. This issue is known to occur when using the 331.40 beta drivers and is known to be resolved by upgrading to the 331.65 release drivers.
Disable Cinematic
The executable DevicePicker.exe
can be run to disable cinematics.
Files can also be deleted manually by emptying the folder:
\Red Storm Entertainment\Tom Clancy's Rainbow Six\data\video
Software Rendering
The software renderer in Eagle Watch doesn't support transparent windows, while the main game used a semi-transparent grill to show windows instead. The result is that enemies can see and kill through windows.
This only affects old systems without a 3D accelerator.