Difference between revisions of "Silent Hill 3"
From PCGamingWiki, the wiki about fixing PC games
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|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |button prompts | + | |xinput controllers = hackable |
− | |button prompts notes | + | |xinput controllers notes = See [[#Controller support|Controller support]]. |
+ | |xbox prompts = false | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = generic | ||
+ | |other button prompts notes= | ||
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = | ||
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Revision as of 04:14, 15 April 2018
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill: The Arcade (unofficial port) | 2014 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting and the ability to save at any time during the game.
- Fourteen of Heather's outfits from the PlayStation 2 version are not present in the PC release, so far there is no solution to this.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
- This game is not available digitally.
Essential improvements
Silent Hill 3 Widescreen Fix
- A D3D8 wrapper which adds some fixes and new features:
- Widescreen support (With proper Vert- scaling to hide off-screen characters in certain cutscenes)
- Disable cutscene letterboxing
- Native single core affinity
- Removes the fps fluctuation between 30 and 60 fps
- Correct the UI/ HUD width in widescreen (Through pillar-boxing)
- Removes the safe mode warning when closing the game through Alt-F4
- Fixes image deformation when rendering the game at higher resolutions
- Ability to change the status screen resolution
- Ability to change the depth of field resolution
- Ability to change the real time shadows resolution
- Ability to change the fog complexity
- Enables several SH2 references for new saves, a feature from sh3proxy
Skip intro videos
Delete data from files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\savedata\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedata\[Note 1] |
Video settings
- Rendering resolution is actually internal framebuffer resolution. Use Widescreen Fix to customize.
- It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.
Field of view (FOV)
Use FOV Hack[1] |
---|
Notes
|
Input settings
Controller support
- A fix is required for the game to recognize XInput LT/RT, LS/RS and D-pad when assigning controls.
- Force feedback emulation can also be enabled for XInput controllers.
Use XInput Plus[2] |
---|
|
Audio settings
Mute on focus lost
Set mute in background[citation needed] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Spanish |
Issues unresolved
Forcing anti-aliasing
- If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).[citation needed]
- Post-process AA (FXAA, MLAA) works as intended (best compatibility in conjunction with the D3D9-11 wrappers).
Issues fixed
Motion trails
- The light sources affected by bloom leaves long dark motion trails on screen when camera is moving.
Turn off the fullscreen smoothing filter[citation needed] |
---|
Notes
|
Frame rate fluctuation
- Frame rate may fluctuate between 30 and 60 FPS.
- Both solutions won't work properly with a low FPS. Minimal FPS must be at least 50+.[3]
FPS fluctuation fix[citation needed] |
---|
|
Force single core affinity[citation needed] |
---|
|
Low resolution Depth of Field
Custom DOF resolution[citation needed] |
---|
|
Low resolution Shadows
Custom shadows resolution[citation needed] |
---|
|
Windows 10 white border
Fix fullscreen issues[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium III or AMD Athlon 1 GHz | Intel Pentium 4 or AMD Athlon 1.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | Nvidia GeForce3 Ti AMD Radeon 8500 | Nvidia GeForce4 Ti Nvidia GeForce FX |
Sound (audio device) | DirectX compatible sound card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).