Difference between revisions of "Unmechanical"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit UDKInput.ini|ref={{cn|date=July 2016}}|fix= |
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# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{File|UDKInput.ini}}. | # Open {{File|UDKInput.ini}}. | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit UDKEngine.ini|ref={{cn|date=July 2016}}|fix= |
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# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>UDKSystemSettings.ini</code>. | # Open <code>UDKSystemSettings.ini</code>. | ||
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Enable MSAA using NVIDIA Profile Inspector|ref={{cn|date=July 2016}}|fix= |
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# Download and run [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts NVIDIA Profile Inspector]. | # Download and run [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts NVIDIA Profile Inspector]. | ||
# Search for "''UDK (Unreal Development Kit) based games''" in the profiles list. | # Search for "''UDK (Unreal Development Kit) based games''" in the profiles list. | ||
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===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit UDKEngine.ini|ref={{cn|date=July 2016}}|fix= |
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# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>UDKSystemSettings.ini</code>. | # Open <code>UDKSystemSettings.ini</code>. | ||
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===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit UDKEngine.ini|ref={{cn|date=July 2016}}|fix= |
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# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>UDKEngine.ini</code>. | # Open <code>UDKEngine.ini</code>. | ||
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===[[Glossary:Remapping|Remapping]]=== | ===[[Glossary:Remapping|Remapping]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit DefaultInput.ini|ref={{cn|date=July 2016}}|fix= |
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# Go to <code>{{P|game}}\UDKGame\Config\</code> | # Go to <code>{{P|game}}\UDKGame\Config\</code> | ||
# Open <code>DefaultInput.ini</code>. | # Open <code>DefaultInput.ini</code>. | ||
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===[[Glossary:Remapping|Controller remapping]]=== | ===[[Glossary:Remapping|Controller remapping]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit DefaultInput.ini|ref={{cn|date=July 2016}}|fix= |
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# Go to <code>{{P|game}}\UDKGame\Config\</code> | # Go to <code>{{P|game}}\UDKGame\Config\</code> | ||
# Open <code>DefaultInput.ini</code>. | # Open <code>DefaultInput.ini</code>. | ||
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===[[Glossary:Invert Y-axis|Controller Y-axis inversion]]=== | ===[[Glossary:Invert Y-axis|Controller Y-axis inversion]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit UDKInput.ini|ref={{cn|date=July 2016}}|fix= |
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# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{File|UDKInput.ini}}. | # Open {{File|UDKInput.ini}}. | ||
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==Issues fixed== | ==Issues fixed== | ||
===Failed to create the D3D9 Device=== | ===Failed to create the D3D9 Device=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix= |
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# Go to <code>{{P|game}}\UDKGame\Config\</code> | # Go to <code>{{P|game}}\UDKGame\Config\</code> | ||
# Open {{File|DefaultEngine.ini}}. | # Open {{File|DefaultEngine.ini}}. |
Revision as of 19:37, 19 November 2017
Developers | |
---|---|
Talawa Games | |
Publishers | |
Teotl Studios | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 9, 2012 |
macOS (OS X) | November 24, 2015[1] |
Linux | November 24, 2015[1] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/211180/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/211180/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Edit UDKInput.ini[citation needed] |
---|
|
Anisotropic filtering (AF)
Edit UDKEngine.ini[citation needed] |
---|
|
Anti-aliasing (AA)
Enable MSAA using NVIDIA Profile Inspector[citation needed] |
---|
|
Vertical sync (Vsync)
Edit UDKEngine.ini[citation needed] |
---|
|
High frame rate
Edit UDKEngine.ini[citation needed] |
---|
Notes
|
Input settings
Remapping
Edit DefaultInput.ini[citation needed] |
---|
|
Controller remapping
Edit DefaultInput.ini[citation needed] |
---|
|
Controller Y-axis inversion
Edit UDKInput.ini[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Turkish |
Issues unresolved
Crashes on Intel HD graphics
- There is an issue where the game crashes, or does not display correctly on Intel HD Graphics Family of graphics cards, even though their specifications meet the game requirements. Developers are currently working on a solution for this problem.
Issues fixed
Failed to create the D3D9 Device
Instructions[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | 2.0+ GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (211180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.