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Unmechanical

From PCGamingWiki, the wiki about fixing PC games
Unmechanical
Unmechanical cover
Developers
Talawa Games
Grip Games
Publishers
Teotl Studios
Engines
Unreal Engine 3
Release dates
Windows August 9, 2012
macOS (OS X) November 24, 2015[1]
Linux November 24, 2015[1]
Reception
Metacritic 74
OpenCritic 70
IGDB 50
Taxonomy
Monetization One-time game purchase
Unmechanical on HowLongToBeat
Unmechanical on IGDB
Unmechanical on MobyGames
Unmechanical on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Unmechanical\UDKGame\Config\
macOS (OS X)
Linux $HOME/.local/share/TeotlStudios/Unmechanical/UDKGame/Config/
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Unmechanical\SavedElements\
macOS (OS X) user/Library(hidden folder)/Application Support/Unmechanical/SavedElements
Linux $HOME/.local/share/TeotlStudios/Unmechanical/SavedElements/

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

General settings.
General settings.

Field of view (FOV)

Edit UDKInput.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKInput.ini.
  3. Find the [Engine.PlayerInput] section.
  4. Add Bindings=(Name="X",Command="FOV xxx") to the end of the section. Replace xxx with the desired FOV.
  5. Press X in-game to change the FOV.

Anisotropic filtering (AF)

Edit UDKEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKSystemSettings.ini.
  3. Change MaxAnisotropy from the default 4 to 16
  4. Save the changes.

Anti-aliasing (AA)

Enable MSAA using Nvidia Profile Inspector[citation needed]
  1. Download and run Nvidia Profile Inspector.
  2. Search for "UDK (Unreal Development Kit) based games" in the profiles list.
  3. Set Antialiasing compatibility to 0x080100C5
  4. Set Antialiasing - Mode to Override any application setting
  5. Set Antialiasing - Setting to 8xQ [8x Multisampling] (or choose 2x or 4x Multisampling).
  6. Click Apply to save the changes.

Vertical sync (Vsync)

Edit UDKEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKSystemSettings.ini.
  3. Change UseVsync from the default true to false
  4. Save the changes.

High frame rate

Edit UDKEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKEngine.ini.
  3. Change bSmoothFrameRate from TRUE to FALSE or raise MaxSmoothedFrameRate value.
  4. Save the changes.

Notes

For more information, see the Unreal Engine 3 page.

Resolution

Set launch options
  1. use theResX=xxxx ResY=yyyy Command line arguments.
    Replace xxxx and yyyy with the desired resolution,xxxx for width and yyyy for height.

Input

Remapping

Edit DefaultInput.ini[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\
  2. Open DefaultInput.ini.
  3. Find the ; Game Keyboard/Mouse Bindings section.
  4. Edit the lines starting with .Bindings= listed below the ; Primary default bindings line.
  5. Save the changes.

Controller remapping

Edit DefaultInput.ini[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\
  2. Open DefaultInput.ini.
  3. Find the ; Game Controller Bindings section.
  4. Edit the lines starting with .Bindings= listed below the ; Primaray default bindings line.
  5. Save the changes.

Controller Y-axis inversion

Edit UDKInput.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKInput.ini.
  3. Find Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
  4. Change Speed=1.0 to Speed=-1.0
  5. Save the changes.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Danish
Dutch
Finnish
French
German
Hungarian
Italian
Polish
Brazilian Portuguese
Russian
Spanish
Swedish
Turkish

Issues unresolved

Crashes on Intel HD graphics

There is an issue where the game crashes, or does not display correctly on Intel HD Graphics Family of graphics cards, even though their specifications meet the game requirements. Developers are currently working on a solution for this problem.

Issues fixed

Failed to create the D3D9 Device

Instructions[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\
  2. Open DefaultEngine.ini.
  3. Change the ResX= and ResY= lines to the desired resolution.
  4. Go to the configuration file(s) location.
  5. Delete UDKEngine.ini

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) 2.0+ GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Shader model 3.0 support


References