Difference between revisions of "Titanfall 2"
From PCGamingWiki, the wiki about fixing PC games
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==Input settings== | ==Input settings== | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
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+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = unknown | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
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− | == | + | ==Issues unresolved== |
− | + | ===Disable film grain=== | |
− | + | {{ii}} The game has a film grain effect constantly active even in multiplayer. Currently there's no way to remove it from the game. | |
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==Issues fixed== | ==Issues fixed== |
Revision as of 00:22, 6 December 2016
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Developers | |
---|---|
Respawn Entertainment | |
Publishers | |
Electronic Arts | |
Engines | |
Titanfall engine[1] | |
Release dates | |
Windows | October 28, 2016 |
Titanfall | |
---|---|
Titanfall | 2014 |
Titanfall 2 | 2016 |
Apex Legends | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Origin |
Essential improvements
Launch Options
Add one or more of the following as command line arguments in Origin.
Flag | Description |
---|---|
-novid |
Disables intro videos |
-high |
Force Titanfall to launch as a high priority process |
-noborder |
Removes the border around Titanfall if ran in Windowed mode |
-window |
Runs the game in windowed mode |
+showfps_enabled 1 or 2 |
1 Enables a simple FPS counter at the top-right of the screen. 2 Enables a large debug graph that displays FPS, frame times, CPU wait time and average high/low FPS.
|
+m_rawinput 1 |
Raw mouse input, may fix mouse lag (or may have no effect[2]) |
-nomenuvid 1 |
Disables looping video on the main menu |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Titanfall 2. |
Issues unresolved
Disable film grain
- The game has a film grain effect constantly active even in multiplayer. Currently there's no way to remove it from the game.
Issues fixed
Cannot select higher resolution than native one when using Nvidia DSR or AMD VSR
Instructions |
---|
- Please note changing video settings in-game will reset the resolution to whatever is selected in the game menu.
System requirements
- Requires a 64-bit operating system.
Windows Minimum Recommended Operating system (OS) 7 8.1, 10 Processor (CPU) Intel Core i3-3600 Intel Core i5-6600 System memory (RAM) 8 GB 16 GB Hard disk drive (HDD) 45 GB Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7850
DirectX 11 compatibleNvidia GeForce GTX 1060
AMD Radeon RX 480
DirectX 11 compatibleReferences
- ↑ E3 2016: Respawn Talks Content Variety, Reworked Engine in Titanfall 2 - Hardcore Gamer - last accessed on 2016-10-23
- "On Titanfall we started with the Source engine; we replaced the renderer, we replaced the audio system, we replaced the net code. What we have now is very different from that. We have stuck with the Titanfall engine, but we did a lot of rendering improvements.There has been a whole bunch of areas where we make big changes to the engine, so there’s not a lot of Source left; we continue to rip out chunks and rewrite chunks and make it do exactly what we want to get out of this engine, and get the performance what we’re looking for."
- ↑ Reddit comment by dev about launch options
- ↑ E3 2016: Respawn Talks Content Variety, Reworked Engine in Titanfall 2 - Hardcore Gamer - last accessed on 2016-10-23