Difference between revisions of "BioShock Remastered"
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===Advanced graphics settings=== | ===Advanced graphics settings=== | ||
− | {{ | + | {{ii}} Settings are located in {{file|{{p|appdata}}\BioshockHD\Bioshock\Bioshock.ini}} |
− | |||
− | |||
− | |||
− | Shadow Maps (True/False) | + | {| class="wikitable collapsible" |
− | + | ! Graphics setting !! Description | |
− | High Detail Post Processing (True/False) | + | |- |
− | + | | Shadows || Shadow Maps (True/False) | |
− | High Details Shaders (True/False) | + | |- |
− | + | | UseHighDetailPostProcEffects || High Detail Post Processing (True/False) | |
− | Real Time Reflections (True/False) | + | |- |
− | + | | HighDetailShaders || High Details Shaders (True/False) | |
− | Force Global Lighting (True/False) | + | |- |
− | < | + | | RealTimeReflection || Real Time Reflections (True/False) |
− | Use Detail Surfaces (True/False) | + | |- |
− | + | | ForceGlobalLighting || Force Global Lighting (True/False)<br>Off is a higher setting | |
− | + | |- | |
− | Actor Detail ( | + | | UseHighDetailShadowMaps<br>UseHighDetailSoftParticles || Use Detail Surfaces (True/False)<br>Enabling soft particles has no effect |
− | + | |- | |
− | + | | HighDetailActors<br>SuperHighDetailActors || Actor Detail (Low/Medium/High)<br>Set both to false for low, only first option to true for medium, both to true for high | |
− | Texture Detail (Low/Medium/High) | + | |- |
− | + | | TextureDetail || Texture Detail (Low/Medium/High) | |
− | + | |} | |
==Input settings== | ==Input settings== |
Revision as of 21:26, 20 September 2016
Developers | |
---|---|
Blind Squirrel Games | |
Publishers | |
2K Games | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | September 15, 2016 |
BioShock | |
---|---|
BioShock | 2007 |
BioShock 2 | 2010 |
BioShock Infinite | 2013 |
BioShock Remastered | 2016 |
BioShock 2 Remastered | 2016 |
Key points
- Remastered version of BioShock. Released as part of BioShock: The Collection (cover pictured), which also includes BioShock 2 Remastered.
- Free to owners of BioShock on Steam.[1] Purchasing this version likewise gives a free Steam copy of the original.
- Fewer video customization settings compared to the original one.
- All of the game settings reset to default if the game crashes. See Issues fixed.
General information
Availability
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/409710/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/409710/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Up to 128 save files (and no more than 512 MB) can be synced. |
Video settings
Ultra-widescreen (21:9)
Instructions |
---|
Advanced graphics settings
- Settings are located in
%APPDATA%\BioshockHD\Bioshock\Bioshock.ini
Graphics setting | Description |
---|---|
Shadows | Shadow Maps (True/False) |
UseHighDetailPostProcEffects | High Detail Post Processing (True/False) |
HighDetailShaders | High Details Shaders (True/False) |
RealTimeReflection | Real Time Reflections (True/False) |
ForceGlobalLighting | Force Global Lighting (True/False) Off is a higher setting |
UseHighDetailShadowMaps UseHighDetailSoftParticles |
Use Detail Surfaces (True/False) Enabling soft particles has no effect |
HighDetailActors SuperHighDetailActors |
Actor Detail (Low/Medium/High) Set both to false for low, only first option to true for medium, both to true for high |
TextureDetail | Texture Detail (Low/Medium/High) |
Input settings
- Controllers need to be unplugged or disabled in game settings for mouse to work.
Mouse acceleration
Instructions |
---|
Mouse sensitivity
Instructions |
---|
Replace toggle binds with hold binds
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Surround sound
- The game defaults to stereo audio only, with no in-game option to change it. However, like the original Bioshock, it supports up to 7.1 audio.
Instructions |
---|
Issues fixed
Avoid settings resetting when game crashes
- When relaunching the game after a crash, all settings are reset to default.
Instructions |
---|
Game stutters / freezes when entering new area
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 64-bit | |
Processor (CPU) | Intel Core 2 Duo E6750 2.66 GHz AMD Athlon X2 2.7 GHz |
3.0 GHz Quad Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 560 AMD Radeon HD 7770 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 770 ATI Radeon HD 7970 2 GB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX compatible |
- Mobile chipsets and integrated/AGP graphics cards may be incompatible.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/409710/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (409710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Remastered BioShock: The Collection Coming to PC on September 13, 2016 - last accessed on June 30, 2016