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Difference between revisions of "Azure Striker Gunvolt"

From PCGamingWiki, the wiki about fixing PC games
Line 16: Line 16:
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Adds new steam exclusive content compared to 3DS version, including better language options and speedrun mode. Game is still played with two screens, which can be freely adjusted.<ref name="officialsite">[http://gunvolt.com/en/steam/ Azure Striker GUNVOLT Official web site] - Steam version</ref>
+
{{ii}} Mostly direct port from 3DS version which brings in some odd design decisions. See [[#Widescreen resolution|Widescreen resolution]] and [[#Input settings|Input settings]] for more information.
 +
{{ii}} Adds new steam exclusive content compared to 3DS version, including better language options and speedrun mode.<ref name="officialsite">[http://gunvolt.com/en/steam/ Azure Striker GUNVOLT Official web site] - Steam version</ref>
  
 
'''General information'''
 
'''General information'''
Line 27: Line 28:
 
}}
 
}}
 
{{ii}} All versions require [[Steam]].
 
{{ii}} All versions require [[Steam]].
{{ii}} Game is not available yet.
 
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/row|Windows|{{p|game}}\save\gv_config.ini}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/row|Windows|{{p|game}}\save\<code>*</code>.bin}}
 
}}
 
}}
  
Line 46: Line 46:
 
|square enix          =  
 
|square enix          =  
 
|square enix notes    =  
 
|square enix notes    =  
|steam cloud          = unknown
+
|steam cloud          = true
 
|steam cloud notes    =  
 
|steam cloud notes    =  
 
|uplay                =  
 
|uplay                =  
Line 55: Line 55:
  
 
==Video settings==
 
==Video settings==
<!--{{Image|Azure Striker Gunvolt - General.png|General settings.}}-->
+
{{Image|Azure Striker Gunvolt - Graphics.png|Launcher graphics settings.}}
 
{{Video settings
 
{{Video settings
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 62: Line 62:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 70: Line 70:
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = false
|60 fps notes              =  
+
|60 fps notes              = Frame rate is capped at 29 FPS.
|120 fps                    = unknown
+
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{ii}} Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with {{key|F5}}.
 +
{{ii}} With mode where main screen is bigger, it's possible to freely adjust screens position by holding {{key|ALT}} and more important screen is brought to bigger screen space (e.g. pausing).
 +
{{ii}} If two screen mode is used background space is filled with static image.
 +
{{--}} Some assets are directly ported from 3DS version while others are much higher quality. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets.
  
 
==Input settings==
 
==Input settings==
 +
{{Image|Azure Striker Gunvolt - General.png|In-game general settings.}}
 +
{{Image|Azure Striker Gunvolt - Controller.png|Launcher controller rebinding.}}
 +
{{ii}} Controller uses Japanese style where secondary button (Dualshock O, B) is used as an confirmation while primary button (Dualshock X, A) as cancel.
 +
{{ii}} 360/Nintendo button prompts are always shown.
 
{{Input settings
 
{{Input settings
|key remap                = unknown
+
|key remap                = false
|key remap notes          =  
+
|key remap notes          = Preset keys that are told in game manual.<ref>[http://cdn.akamai.steamstatic.com/steam/apps/388800/manuals/GUNVOLT_manual_en.pdf?t=1440825750 Azure Striker Gunvold Manual - Steam] - PDF</ref>
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse menu                = unknown
+
|mouse menu                = true
|mouse menu notes          =  
+
|mouse menu notes          = Partial. Launcher is false, in-game only things on "clickable screen" can be clicked.
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support        = unknown
+
|controller support        = true
|controller support notes  =  
+
|controller support notes  = XInput and DirectInput.
|full controller          = unknown
+
|full controller          = true
|full controller notes    =  
+
|full controller notes    = Partial. Game itself is fully playable with controller only and launcher is useable with controller, but things like screen layout change requires keyboard.
|controller remap          = unknown
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Both launcher (bind controller buttons into 360 controller buttons) and in-game (change 360 button places).
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
Line 114: Line 124:
 
==Audio settings==
 
==Audio settings==
 
{{Audio settings
 
{{Audio settings
|separate volume          = unknown
+
|separate volume          = false
 
|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Always enabled.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
Line 128: Line 138:
 
}}
 
}}
  
{{L10n|content=
+
{{L10n|content=
 +
{{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
 +
|interface = yes
 +
|audio    = no
 +
|subtitles = yes
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = yes
 +
|audio    = no
 +
|subtitles = yes
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = yes
 +
|audio    = no
 +
|subtitles = yes
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = yes
 +
|audio    = no
 +
|subtitles = yes
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = yes
 +
|audio    = no
 +
|subtitles = yes
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 
  |interface = yes
 
  |interface = yes
 
  |audio    = yes
 
  |audio    = yes
  |subtitles = n/a
+
  |subtitles = yes
 +
|notes    = Audio can only be used with Japanese or English texts.
 +
}}
 +
{{L10n/switch
 +
|language  = Portuguese
 +
|interface = yes
 +
|audio    = no
 +
|subtitles = yes
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = yes
 +
|audio    = no
 +
|subtitles = yes
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
Line 141: Line 201:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 157: Line 217:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = unknown
+
|64-bit executable      = false
 
|64-bit executable notes=  
 
|64-bit executable notes=  
}}
 
 
===Middleware===
 
{{Middleware
 
|physics          =
 
|physics notes    =
 
|audio            =
 
|audio notes      =
 
|interface        =
 
|interface notes  =
 
|input            =
 
|input notes      =
 
|cutscenes        =
 
|cutscenes notes  =
 
|multiplayer      =
 
|multiplayer notes=
 
 
}}
 
}}
  

Revision as of 19:56, 29 August 2015

Azure Striker GUNVOLT
Azure Striker GUNVOLT cover
Developers
Inti Creates
Release dates
Windows August 28, 2015
Azure Striker Gunvolt on Wikipedia

Warnings

This game requires an internet connection on launch.
GUNVOLT
Azure Striker Gunvolt 2015
Mighty Gunvolt 2015
Mighty Gunvolt Burst 2019
Gunvolt Chronicles: Luminous Avenger iX 2019
Azure Striker Gunvolt 2 2020
Gunvolt Chronicles: Luminous Avenger iX 2 2022
Azure Striker Gunvolt 3 2022
Gunvolt Records Cychronicle 2024

Key points

Mostly direct port from 3DS version which brings in some odd design decisions. See Widescreen resolution and Input settings for more information.
Adds new steam exclusive content compared to 3DS version, including better language options and speedrun mode.[1]

General information

Official site - English
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
All versions require Steam.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Launcher graphics settings.
Launcher graphics settings.

Template:Video settings

Widescreen resolution

Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with F5.
With mode where main screen is bigger, it's possible to freely adjust screens position by holding Alt and more important screen is brought to bigger screen space (e.g. pausing).
If two screen mode is used background space is filled with static image.
Some assets are directly ported from 3DS version while others are much higher quality. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets.

Input settings

In-game general settings.
In-game general settings.
Launcher controller rebinding.
Launcher controller rebinding.
Controller uses Japanese style where secondary button (Dualshock O, B) is used as an confirmation while primary button (Dualshock X, A) as cancel.
360/Nintendo button prompts are always shown.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Launcher language settings.
Launcher language settings.
Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Japanese
Audio can only be used with Japanese or English texts.
Portuguese
Russian

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows[1]
Minimum
Operating system (OS) XP, 7, 8, 8.1, 10
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Geforce
512 MB of VRAM
DirectX 9.0c compatible
Other Microsoft Xbox 360 Controller

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References