Difference between revisions of "Azure Striker Gunvolt"
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'''Key points''' | '''Key points''' | ||
− | {{ii}} Adds new steam exclusive content compared to 3DS version, including better language options and speedrun mode | + | {{ii}} Mostly direct port from 3DS version which brings in some odd design decisions. See [[#Widescreen resolution|Widescreen resolution]] and [[#Input settings|Input settings]] for more information. |
+ | {{ii}} Adds new steam exclusive content compared to 3DS version, including better language options and speedrun mode.<ref name="officialsite">[http://gunvolt.com/en/steam/ Azure Striker GUNVOLT Official web site] - Steam version</ref> | ||
'''General information''' | '''General information''' | ||
Line 27: | Line 28: | ||
}} | }} | ||
{{ii}} All versions require [[Steam]]. | {{ii}} All versions require [[Steam]]. | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|game}}\save\gv_config.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|game}}\save\<code>*</code>.bin}} |
}} | }} | ||
Line 46: | Line 46: | ||
|square enix = | |square enix = | ||
|square enix notes = | |square enix notes = | ||
− | |steam cloud = | + | |steam cloud = true |
|steam cloud notes = | |steam cloud notes = | ||
|uplay = | |uplay = | ||
Line 55: | Line 55: | ||
==Video settings== | ==Video settings== | ||
− | + | {{Image|Azure Striker Gunvolt - Graphics.png|Launcher graphics settings.}} | |
{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
Line 62: | Line 62: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 70: | Line 70: | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = false |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = false |
− | |60 fps notes = | + | |60 fps notes = Frame rate is capped at 29 FPS. |
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{ii}} Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with {{key|F5}}. | ||
+ | {{ii}} With mode where main screen is bigger, it's possible to freely adjust screens position by holding {{key|ALT}} and more important screen is brought to bigger screen space (e.g. pausing). | ||
+ | {{ii}} If two screen mode is used background space is filled with static image. | ||
+ | {{--}} Some assets are directly ported from 3DS version while others are much higher quality. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. | ||
==Input settings== | ==Input settings== | ||
+ | {{Image|Azure Striker Gunvolt - General.png|In-game general settings.}} | ||
+ | {{Image|Azure Striker Gunvolt - Controller.png|Launcher controller rebinding.}} | ||
+ | {{ii}} Controller uses Japanese style where secondary button (Dualshock O, B) is used as an confirmation while primary button (Dualshock X, A) as cancel. | ||
+ | {{ii}} 360/Nintendo button prompts are always shown. | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = false |
− | |key remap notes = | + | |key remap notes = Preset keys that are told in game manual.<ref>[http://cdn.akamai.steamstatic.com/steam/apps/388800/manuals/GUNVOLT_manual_en.pdf?t=1440825750 Azure Striker Gunvold Manual - Steam] - PDF</ref> |
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse menu = | + | |mouse menu = true |
− | |mouse menu notes = | + | |mouse menu notes = Partial. Launcher is false, in-game only things on "clickable screen" can be clicked. |
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |controller support = true |
− | |controller support notes = | + | |controller support notes = XInput and DirectInput. |
− | |full controller = | + | |full controller = true |
− | |full controller notes = | + | |full controller notes = Partial. Game itself is fully playable with controller only and launcher is useable with controller, but things like screen layout change requires keyboard. |
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = Both launcher (bind controller buttons into 360 controller buttons) and in-game (change 360 button places). |
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|touchscreen = unknown | |touchscreen = unknown | ||
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==Audio settings== | ==Audio settings== | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = false |
|separate volume notes = | |separate volume notes = | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = Always enabled. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
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}} | }} | ||
− | {{L10n|content= | + | {{L10n|content= |
+ | {{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}} | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
+ | |interface = yes | ||
+ | |audio = no | ||
+ | |subtitles = yes | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = yes | ||
+ | |audio = no | ||
+ | |subtitles = yes | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = yes | ||
+ | |audio = no | ||
+ | |subtitles = yes | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = yes | ||
+ | |audio = no | ||
+ | |subtitles = yes | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = yes | ||
+ | |audio = no | ||
+ | |subtitles = yes | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
|interface = yes | |interface = yes | ||
|audio = yes | |audio = yes | ||
− | |subtitles = | + | |subtitles = yes |
+ | |notes = Audio can only be used with Japanese or English texts. | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = yes | ||
+ | |audio = no | ||
+ | |subtitles = yes | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = yes | ||
+ | |audio = no | ||
+ | |subtitles = yes | ||
|notes = | |notes = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
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− | |||
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}} | }} | ||
Revision as of 19:56, 29 August 2015
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | August 28, 2015 |
Warnings
- This game requires an internet connection on launch.
Key points
- Mostly direct port from 3DS version which brings in some odd design decisions. See Widescreen resolution and Input settings for more information.
- Adds new steam exclusive content compared to 3DS version, including better language options and speedrun mode.[1]
General information
- Official site - English
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with F5.
- With mode where main screen is bigger, it's possible to freely adjust screens position by holding Alt and more important screen is brought to bigger screen space (e.g. pausing).
- If two screen mode is used background space is filled with static image.
- Some assets are directly ported from 3DS version while others are much higher quality. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets.
Input settings
- Controller uses Japanese style where secondary button (Dualshock O, B) is used as an confirmation while primary button (Dualshock X, A) as cancel.
- 360/Nintendo button prompts are always shown.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | Audio can only be used with Japanese or English texts. | |||
Portuguese | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[1] | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Geforce 512 MB of VRAM DirectX 9.0c compatible |
|
Other | Microsoft Xbox 360 Controller |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/388800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (388800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Azure Striker GUNVOLT Official web site - Steam version