Difference between revisions of "Zapper: One Wicked Cricket"
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{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
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+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false |
Revision as of 08:04, 24 March 2024
Developers | |
---|---|
Blitz Games | |
Publishers | |
2002-2003 | Infogrames |
2003-present | Atari |
Engines | |
BlitzTech | |
Release dates | |
Windows | October 9, 2002 |
Reception | |
Metacritic | 58 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Direct control |
Genres | Action |
Art styles | Cartoon |
Themes | Fantasy |
Zapper: One Wicked Cricket is a singleplayer top-down view action game.
The PC version is missing the multiplayer modes from the console versions.
General information
Availability
Demo
- A two-level demo version is available from Archive.org.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\zapper.dat[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2766060/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\zappersave.lee[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2766060/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert- | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Menu and HUD elements do not scale with high resolutions. | ||
Field of view (FOV) | |||
Windowed | Limited to a 640x480 window. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xidi. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Suggested controller button mapping
The following button mapping should provide a layout similar to the console versions.
Action | Xbox | PlayStation | Nintendo |
---|---|---|---|
Turn Left | LB | L | L |
Turn Right | RB | R | R |
Zap | B | Circle (O) | A |
Jump | A | Cross (X) | B |
Search | X | Square (□) | Y |
Xidi
- Xidi improves support for XInput controllers in games that use directinput.
- Allows the d-pad to be used for movement, and Enter and Escape to be mapped to Start and Back.
Install Xidi |
---|
[Mapper] Type = Zapper [CustomMapper:Zapper] Template = StandardGamepad ; d-pad movement DpadUp = Axis(Y, -) DpadDown = Axis(Y, +) DpadLeft = Axis(X, -) DpadRight = Axis(X, +) ; match default button mapping ButtonLB = Button(4) ButtonRB = Button(5) ButtonB = Button(1) ButtonA = Button(2) ButtonY = Button(6) ; menu buttons ButtonStart = Keyboard(Enter) ButtonBack = Keyboard(Esc) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
- US versions only contain an English language option.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium III 450 MHz | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 415 MB | 600 MB |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 compatible | 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2766060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.