Difference between revisions of "CTU: Marine Sharpshooter"
From PCGamingWiki, the wiki about fixing PC games
Dreamwalker (talk | contribs) m (Added config file and save game data locations. Bolded game name in introduction.) |
(→Video) |
||
Line 87: | Line 87: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = Enable by default.Use d3d8to9 on windows10 |
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Has issues running faster than 60 FPS. Recommend limiting the framerate. | + | |60 fps notes = Has issues running faster than 60 FPS. Recommend limiting the framerate.Or (use d3d8to9 only windows10)and set monitor on 60hz to fix |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = |
Revision as of 19:36, 6 December 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Jarhead Games | |
Publishers | |
Groove Games | |
Engines | |
LithTech Talon | LithTech |
Release dates | |
Windows | March 20, 2003 |
Reception | |
Metacritic | N/A |
IGDB | N/A |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Themes | Contemporary |
Series | Marine Sharpshooter |
Marine Sharpshooter | |
---|---|
CTU: Marine Sharpshooter | 2003 |
Marine Sharpshooter II: Jungle Warfare | 2004 |
Marine Sharpshooter 3 | 2007 |
Marine Sharpshooter 4: Locked and Loaded | 2008 |
CTU: Marine Sharpshooter is the first in a series of first-person shooters by Jarhead Games.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Natively supports only 4:3 resolutions up to 1280x960. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Has issues running faster than 60 FPS. Recommend limiting the framerate.Or (use d3d8to9 only windows10)and set monitor on 60hz to fix | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for sound effects and music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95/98/ME/XP | |
Processor (CPU) | Pentium II 300MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 8MB DirectX 9 Compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).