Difference between revisions of "Spider-Man: Web of Shadows"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
{{ii}} Based on the Xbox 360 and PlayStaion 3 versions of the game. | {{ii}} Based on the Xbox 360 and PlayStaion 3 versions of the game. | ||
− | {{--}} Generally regarded as a bad and buggier port and suffers from occasional | + | {{--}} Generally regarded as a bad and buggier port and suffers from occasional [https://en.wikipedia.org/wiki/Z-fighting Z-fighting effects] on distant elements. |
− | {{--}} The PC port is missing several graphical elements such as bloom, motion blur and some particle effects from its console counterparts, as well as having a massively reduced Draw Distance and LOD (Level of Detail) as many assets, such as trees in central park and objects on top of some buildings won't appear unless the camera is very close to them, resulting in severely worse presentation. | + | {{--}} The PC port is missing several graphical elements such as bloom, fog, motion blur and some particle effects from its console counterparts, as well as having a massively reduced Draw Distance and LOD (Level of Detail) as many assets, such as trees in central park and objects on top of some buildings won't appear unless the camera is very close to them, resulting in severely worse presentation. The 1.1 patch mostly addresses the LOD issue. see [[#Patches|Patches]] |
==Availability== | ==Availability== | ||
Line 34: | Line 34: | ||
===Patches=== | ===Patches=== | ||
{{ii}} The [https://www.patches-scrolls.de/patch/3878/7/31217 1.1 patch] updates the game to the latest version. This patch fixes some graphics issues, adds more settings to the launcher (shadows, particle effects, special effects) and removes the 30 FPS cap. | {{ii}} The [https://www.patches-scrolls.de/patch/3878/7/31217 1.1 patch] updates the game to the latest version. This patch fixes some graphics issues, adds more settings to the launcher (shadows, particle effects, special effects) and removes the 30 FPS cap. | ||
− | {{--}} Depending on your system configuration, it may also introduce | + | {{++}} Substantially improves Draw Distance and LOD. |
+ | {{--}} Depending on your system configuration, it may also introduce stuttering. | ||
==Game data== | ==Game data== | ||
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|antialiasing notes = | |antialiasing notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Disabling this option can lead to stuttering and bad frame pacing | + | |vsync notes = Disabling this option can lead to stuttering and bad frame pacing and possibly other minor issues. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = 30 FPS lock on 1.0 version. Install the [[#Patches|official 1.1 update]] to unlock the frame rate. Mouse sensitivity relies on frame rate. some 2D elements, such as neon arrows, may animate faster and some, like the menu background | + | |60 fps notes = 30 FPS lock on 1.0 version. Install the [[#Patches|official 1.1 update]] to unlock the frame rate. Mouse sensitivity and overall camera |
+ | control relies on frame rate. some 2D elements, such as neon arrows, may animate faster and some, like the menu background, water effects and distant smoke may be capped to 30 FPS. | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = The game has a 60 Hz refresh rate cap which can't be overwritten with GPU control panel. Use [https://sourceforge.net/projects/dxwnd/ DxWnd] to overwrite the refresh rate; However, double buffered v-sync will be forced and can lead to stuttering if the target frame rate is not always achieved. Due to the game not being able to use multi-core CPUs correctly, high frame rates are difficult to achieve. | + | |120 fps notes = The game has a 60 Hz refresh rate cap which can't be overwritten with GPU control panel. Use [https://sourceforge.net/projects/dxwnd/ DxWnd] to overwrite the refresh rate by running the game in windowed or borderless mode while a higher refresh rate is selected; However, double buffered v-sync will be forced and can lead to stuttering if the target frame rate is not always achieved. Due to the game not being able to use multi-core CPUs correctly, high frame rates are difficult to achieve on modern systems. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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|acceleration option notes = Negative mouse acceleration. Can't be disabled. | |acceleration option notes = Negative mouse acceleration. Can't be disabled. | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = The higher the frame rate, the more sensitive overall camera controls will be. |
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = |
Revision as of 00:29, 23 October 2020
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Developers | |
---|---|
Shaba Games | |
Treyarch | |
Windows | Aspyr Media |
Publishers | |
Activision | |
Release dates | |
Windows | October 21, 2008 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Based on the Xbox 360 and PlayStaion 3 versions of the game.
- Generally regarded as a bad and buggier port and suffers from occasional Z-fighting effects on distant elements.
- The PC port is missing several graphical elements such as bloom, fog, motion blur and some particle effects from its console counterparts, as well as having a massively reduced Draw Distance and LOD (Level of Detail) as many assets, such as trees in central park and objects on top of some buildings won't appear unless the camera is very close to them, resulting in severely worse presentation. The 1.1 patch mostly addresses the LOD issue. see Patches
Availability
Essential improvements
Patches
- The 1.1 patch updates the game to the latest version. This patch fixes some graphics issues, adds more settings to the launcher (shadows, particle effects, special effects) and removes the 30 FPS cap.
- Substantially improves Draw Distance and LOD.
- Depending on your system configuration, it may also introduce stuttering.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Activision\Spider-Man Web of Shadows\Config.xml |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Spider-Man Web of Shadows\ |
Video settings
Launcher video options
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Russian | Russian retail copies only. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
Intel Core 2 Duo 2.2 GHz AMD Athlon 64 X2 4600+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon X1300 128 MB of VRAM | Nvidia GeForce 7900 ATI Radeon X1950 512 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16