Difference between revisions of "Heaven's Vault"
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− | ==Issues | + | ==Issues fixed== |
===Aggressive object culling=== | ===Aggressive object culling=== | ||
{{ii}} In-game objects tends to be aggressively-culled from the scene, resulting in distracting "pop-in" - especially towards the end of the game.<ref>{{Refcheck|user=Expack3|date=2020-03-16|comment=}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/774201/discussions/1/1643170269578763668/|title=Steam Community Discussion - Overly aggressive culling and LOD|date=2020-03-16}}</ref> | {{ii}} In-game objects tends to be aggressively-culled from the scene, resulting in distracting "pop-in" - especially towards the end of the game.<ref>{{Refcheck|user=Expack3|date=2020-03-16|comment=}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/774201/discussions/1/1643170269578763668/|title=Steam Community Discussion - Overly aggressive culling and LOD|date=2020-03-16}}</ref> | ||
− | {{ | + | |
+ | {{Fixbox|description=Edit registry|fix= | ||
+ | # To open the Registry Editor press {{key|Win|R}}, type {{Code|regedit}} and press {{key|Enter}}. | ||
+ | # Go to {{Code|{{p|hkcu}}\Software}}, and locate the folder <code>Inkle Ltd\Heaven's Vault</code> | ||
+ | # Double click <code>UnityGraphicQuality_h1669003810</code>, change base to <code>Decimal</code> and set the value to 100. | ||
+ | # Close the Registry Editor and launch the game. | ||
+ | }} | ||
==Other information== | ==Other information== |
Revision as of 09:28, 15 August 2021
Developers | |
---|---|
inkle | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | April 16, 2019 |
Reception | |
Metacritic | 76 |
OpenCritic | 75 |
IGDB | 82 |
General information
- Developer Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Inkle Ltd\Heaven's Vault |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/774201/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Inkle Ltd\Heaven's Vault\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/774201/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay and Vert- UI scaling. Menus, timeline, and translations are clipped at 21:9 and impossible to navigate at 32:9. In 32:9, resolution setting is not drawn on the screen and any resolution/frame rate changes must be made by modifying the configuration file.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | Called Fullscreen in-game. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rates above 60 fps can only be set using the in-game settings menu.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Camera movement only. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Camera movement only. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Speech, Music, UI, SFX | |
Surround sound | Stereo[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Cannot be disabled. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Aggressive object culling
- In-game objects tends to be aggressively-culled from the scene, resulting in distracting "pop-in" - especially towards the end of the game.[4][5]
Edit registry |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | InControl |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7850 2 GB of VRAM DirectX 10 compatible |
Notes
- ↑ Unity engine build: 2017.4.30f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (774201) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2020-03-13
- ↑ 2.0 2.1 Verified by User:Thadius856 on 2020-03-19
- ↑ Verified by User:Expack3 on 2020-03-15
- Checked using Special K 0.10.x
- ↑ Verified by User:Expack3 on 2020-03-16
- ↑ Steam Community Discussion - Overly aggressive culling and LOD - last accessed on 2020-03-16