Difference between revisions of "Code Vein"
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(→Video settings: Previous information was untrue, Quality setting does not change AA method and FXAA cannot be enabled via normal means in this game. https://docs.unrealengine.com/en-US/Engine/Performance/Scalability/ScalabilityReference/index.html) |
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|anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Two separate settings: basic Anti-Aliasing Quality setting governs the quality (with 0 being equal to off), advanced Anti-Aliasing Processing setting actually selects AA method with only Off and [[TAA|Temporal AA]] being available in game, although Unreal Engine 4 also supports [[FXAA]] [https://www.nexusmods.com/codevein/mods/5 which can be enabled via a mod]. <ref>{{Refcheck|user=ChaosBahamut|date=2019-12-19}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[SSAA]]/downsampling. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = |
Revision as of 13:27, 5 January 2020
Developers | |
---|---|
Shift[1] | |
Bandai Namco Entertainment | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4[2] | |
Release dates | |
Windows | September 27, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Amazon.com | ||||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.[3]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CodeVein\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/678960/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CodeVein\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/678960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- Advanced video settings variables are stored within encrypted save file and are loaded from save file about 30-40 seconds after launch, making it impossible to override
r.DefaultFeature.AntiAliasing
,r.AmbientOcclusionRadiusScale
,r.DefaultFeature.MotionBlur
,r.Tonemapper.Quality
,r.MaterialQualityLevel
andr.DepthOfFieldQuality
from .ini level.
- Using Temporal AA severely reduces intensity of bloom effects (or rather greatly increases brightness treshold at which given pixel "emits" bloom)
Widescreen resolution
Change render percentage/resolution scaling[4] |
---|
Notes
|
Anti Aliasing (AA)
Adjust r.ScreenPercentage for downsampling[5] |
---|
Notes
|
Ultra-widescreen
Fix pillarboxing and Vert- scaling[6] |
---|
32:9
Notes
|
Field of view (FOV)
Use Hor+ FOV scaling[7] |
---|
Notes
|
Anisotropic filtering (AF)
Custom AF |
---|
|
Chromatic aberration
Disable chromatic aberration |
---|
|
Ambient occlusion
- In-game SSAO setting actually controls Distance Field Ambient Occlusion (DFAO). SSAO is always on unless Post-Processing is set to "Low."[8]
Input settings
Mouse Acceleration
Instructions[9] |
---|
|
Audio settings
Localizations
- Text Language settings can be changed via the Game's properties on Steam, or can be launched with a specific text language via one of the .bat files in <path-to-game>.[10]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Co-op |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Code Vein. |
Issues fixed
Re-enable developer console
- The developer console can be re-enabled by following the steps on the Unreal Engine 4 page.
Elevator not moving or taking a long time to start moving
- At frame rates above 60 FPS, certain elevators will not move even after the player has activated them.
Temporarily cap the frame rate to 30 or 60 FPS |
---|
Issues unresolved
DPI Scaling Issues
- Doesn't work properly with DPI Scaling in Windows.[11]
Other information
Graphical Enhancement
- Graphics can be improved beyond the games highest settings by editing UE4 console variables in the
Engine.ini
file. - The "Improved Graphics and Performance" mod includes a config file that tunes these variables to improve various things such as LoD distances, filtering, sharpness & more.
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1, 10 | |
Processor (CPU) | Intel Core i5-2300 | Intel Core i5-7400 AMD Ryzen 3 2200G |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 35 GB | 35 GB |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7850 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 380X 4 GB of VRAM DirectX 12 compatible |
Sound (audio device) | DirectX compatible |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/678960/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (678960) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:BesuBaru on 2019-09-30
- Displays during startup logos
- ↑ Code Vein Is Being Made With Unreal Engine 4, Developed On A Separate Line From God Eater - last accessed on 06-04-2018
- ↑ Code Vein EULA
- ↑ Verified by User:BesuBaru on 2019-09-26
- Checked by editing configuration files.
- ↑ Verified by User:ChaosBahamut on 2019-12-19
- ↑ Verified by User:BesuBaru on 2019-09-26
- Checked by looking for common UE4 Pillarbox and FOV Values inside of Cheat Engine and HxD.
- ↑ Verified by User:BesuBaru on 2019-09-26
- Checked by looking for common UE4 FOV Values inside of Cheat Engine and HxD, and by editing configuration files.
- ↑ Code Vein - GTX 1660 ti - 1080p - 1440p - 4K - i5 9400f - Gameplay Benchmark PC (0:49-1:14) - last accessed on 2019-10-19
- ↑ Verified by User:BesuBaru on 2019-09-26
- ↑ Verified by User:BesuBaru on 2019-09-26
- Discovered when browsing game directory.
- ↑ Special K - v 0.10.3 - [Framepacing Percentile Analysis Page 219] - last accessed on 2019-09-26