Difference between revisions of "Super Robot Wars V"
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Revision as of 11:06, 11 May 2023
Developers | |
---|---|
B.B. Studio | |
Publishers | |
Bandai Namco Entertainment | |
Release dates | |
Windows | October 2, 2019 |
Taxonomy | |
Series | Super Robot Wars |
Super Robot Wars | |
---|---|
Super Robot Wars V | 2019 |
Super Robot Wars X | 2020 |
Super Robot Wars 30 | 2021 |
Super Robot Wars V is a singleplayer isometric Tactical RPG game developed by B.B. Studio and published by Bandai Namco Entertainment. It is the 60th overall entry in the Super Robot Wars series and is the first entry in the series to be released on PC.
The game was released on October 2, 2019 on Steam, but is unavailable outside of Asia territories. The PC version of the game included 20 bonus scenarios that were previously DLCs in the original PlayStation 4/PlayStation Vita release of the game.
As with other recent entries in the game series since the 7th gen, the game has an ability to import owned music to be used in the game via the custom BGM function.
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameOptions.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1031500/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SRWV\Saves |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1031500/pfx/[Note 2] |
- Inside of the Saves directory are sub-directories for each save (SLOT01-SLOT09), alongside a sub-directory named "AUTOSAVE", and a file named "KEYS.BIN".
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3, 16:10, and tall aspect ratios are letterboxed, even during gameplay[2] | ||
Multi-monitor | UI Elements, and video cutscenes are pillarboxed.[3] | ||
Ultra-widescreen | UI Elements, and video cutscenes are pillarboxed.[4] | ||
4K Ultra HD | |||
Field of view (FOV) | In-Game FOV appears to be using pixel-based FOV Scaling.[5] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA 2x-8x[6] | ||
Vertical sync (Vsync) | |||
60 FPS | UI Elements run at 30FPS, and the main-menu locks the game to 30FPS[7] | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, "Sound Effect", and "Music" | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | The main menu, certain scenarios and credits roll contains licensed music. The game has the custom BGM function which not only allows the licensed music to be imported into and used in the game, but it can be also used to replace the in-game licensed music (with the exceptions of the ones in the main menu, certain scenarios and credits roll) with royalty-free music. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core2 Quad Q8200 | Intel Core2 Quad Q9400 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | GeForce GT 320 | GeForce GTX 650 |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1031500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1031500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ SUPER ROBOT WARS V · AppID: 1031500 · Steam Database - last accessed on 2019-10-05
- ↑ Verified by User:KingKrouch on 2019-10-09
- Discovered when testing the game at different custom resolutions that appear in the options menu.
- ↑ Verified by User:KingKrouch on 2019-10-09
- Discovered when testing the game at different custom resolutions that appear in the options menu.
- ↑ Verified by User:KingKrouch on 2019-10-09
- Discovered when testing the game at different custom resolutions that appear in the options menu.
- ↑ Verified by User:BaronSmoki on 2019-10-09
- Discovered when comparing screenshots taken at different aspect ratios.
- ↑ Verified by User:KingKrouch on 2019-10-09
- Discovered when looking through the options menu.
- ↑ Verified by User:KingKrouch on 2019-10-09
- Checked by using an FPS counter when running the game.